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Competitive CTF
Created 25th December 2011 @ 21:34
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Wasn’t CTF really big in the older TF games? Why is it not so in TF2?
The maps are shit, and the gamemode naturally is a stalemate.
Probably because when tf2 was launched it came with only one ctf map, which was 2fort and played out like shit in a competitive environment. After turbine made it into an official map it has gained some ground but it was too little too late.
Also, turdbine is absolutely atrocious.
Quoted from atmo
Wasn’t CTF really big in the older TF games? Why is it not so in TF2?
Did you ever play TFC?
Quoted from arc
[…]
Did you ever play TFC?
No, TF2 is my first FPS game.
Quoted from smziii
play 2 rounds of turbine and you will see why
I think turbine_pro is OK, but it’s still pretty different to the fun CTF maps in Q3 etc.
the medic + stickies + sentry + slow movement + hitscan knockback, breaks ctf.
Maybe it could cope with one of those things. But ctf is primarily a fast paced hit and run scenario and tf2 just cant offer that.
its like playing cat and mouse in a cardboard box. where the walls are lined with explosives!
Last edited by Sketch,
Quoted from dougiie
CTF needs speed.
TF2 doesn’t have speed.
http://www.youtube.com/watch?v=Sa6dxTDo8D0
Isn’t this kind of chain jumping skill perfect for CTF?
Quoted from atmo
[…]
http://www.youtube.com/watch?v=Sa6dxTDo8D0
Isn’t this kind of chain jumping skill perfect for CTF?
oh competitive has -hurtme now! ah of course, now CTF will work!
Quoted from atmo
[…]
http://www.youtube.com/watch?v=Sa6dxTDo8D0
Isn’t this kind of chain jumping skill perfect for CTF?
this is all show, and useless in actual comp environment. try this and you’ll get like 10hp on your 3rd jump
without bhopping and conc jumping and with ubers its going to be slow as fuck no matter how you look at it.
Last edited by Wolf :D,
Who says it would have to be vanilla?
I’m not sure if it’s even possible to turn that into a competitive ctf match, since it involves a lot of hurtme’s and maybe rocket/sticky jumpers – players would need to do minimal damage to themselves and a huge amount of damage to each other. It would have to be demo & soldier only, stickies would need some sort of time limit, at least one decent jumpy ctf map would need to be made. It sounds like a lot of work to make what appears to be a quakelike.
Having said that, if it is possible it would be cool.
Quoted from Wabbeh
The maps are shit, and the gamemode naturally is a stalemate.
yay better have some steamrolling gamemodes
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