x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

cp_turris_b1 --> b2

Created 10th February 2009 @ 14:45

Add A Reply Pages: « Previous 1 2 3 Next »

ginisa

I don’t think they’re random

Black_Bob

[DA]

awsome map we had a three hour kick around on the map everyone in crazy thinks its spot on :D

Slash

Great map, need to be instant respawn (like in bball), also i think it needs to be played with midair mod ;)

Extremer

Yes, they are random..

Bjuo

thx for reminding me about respawn times, ill take care of it.
midair mod sounds great but its up to the server’s admin :P

and i’m working on something to make the resupply more accurate and balanced.

sorry to keep you waiting but I’m a little swamped :/

Norrland3000

take your time :)

Slash

Well maybe you should a version without the resuplys for the Mid-air servers. And with them all around it gets really easy for a spamming demo to kill you scince a pipe is doing 110 or so dmg.
edit: Can anyone help me with the midair mod btw? <3

nvc

nice map, retarded background colour

blind

popkõrns

^^

not playable with that background, eats your eyes out

Jonni

[FB]

since it’s release, most played map on the FakkelBrigade servers :)

numlocked

(king of all rollouts)
Epsilon

i cant find where the opponent is with that background :(

Puppets

since jonni hadnt updated the server we werent able to play it :(

kolox

obs.

Cant see my crosshair/rockets against the background :/

Bjuo

Released b2

Check for changes

-Ridge is still in testing (wont have time to do it soon)
-Lights might be too bright but still i think it looks better than the solid white
-Nothing can be done about the randomness/noise of the resupply. Sorry :<

Inexistence

Üb

Surely for the noise of the resupply you could use pakrat to add a blank sound file with the name of the resupply locker noise into the map so it overwrites it for that particular map? I think that’d work. and perhaps just a trigger_hurt set to a negative number to slowly heal people? Not sure about that one

Add A Reply Pages: « Previous 1 2 3 Next »