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Forum

cp_turris_b1 --> b2

Created 10th February 2009 @ 14:45

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ginisa

I don’t think they’re random

Black_Bob

[DA]

awsome map we had a three hour kick around on the map everyone in crazy thinks its spot on :D

Slash

Great map, need to be instant respawn (like in bball), also i think it needs to be played with midair mod ;)

Extremer

Yes, they are random..

Bjuo

thx for reminding me about respawn times, ill take care of it.
midair mod sounds great but its up to the server’s admin :P

and i’m working on something to make the resupply more accurate and balanced.

sorry to keep you waiting but I’m a little swamped :/

Norrland3000

take your time :)

Slash

Well maybe you should a version without the resuplys for the Mid-air servers. And with them all around it gets really easy for a spamming demo to kill you scince a pipe is doing 110 or so dmg.
edit: Can anyone help me with the midair mod btw? <3

nvc

nice map, retarded background colour

blind

popkõrns

^^

not playable with that background, eats your eyes out

Jonni

[FB]

since it’s release, most played map on the FakkelBrigade servers :)

numlocked

(king of all rollouts)
Epsilon

i cant find where the opponent is with that background :(

Puppets

since jonni hadnt updated the server we werent able to play it :(

kolox

obs.

Cant see my crosshair/rockets against the background :/

Bjuo

Released b2

Check for changes

-Ridge is still in testing (wont have time to do it soon)
-Lights might be too bright but still i think it looks better than the solid white
-Nothing can be done about the randomness/noise of the resupply. Sorry :<

Inexistence

Üb

Surely for the noise of the resupply you could use pakrat to add a blank sound file with the name of the resupply locker noise into the map so it overwrites it for that particular map? I think that’d work. and perhaps just a trigger_hurt set to a negative number to slowly heal people? Not sure about that one

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