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cp_turris_b1 --> b2
Created 10th February 2009 @ 14:45
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it’s in the beta, I’m expecting you to share your opinions cause I’m gonna make changes according to what ppl think
cp_turris_b2 http://www.fpsbanana.com/maps/81073
and for the “trailer”: http://www.youtube.com/watch?v=yZg1hahi4Zg&fmt=22
And yes, I know I made alot of noise over some shitty small map :D So sorry if u had any higher expectations :>
*released b2*
I planned to make some more major changes but I won’t be able to do it soon so I decided to release a version with a little fixes/improvements for now due to the many complaints
machinae supremacy : )
waebi, since it’s a 1v1 (or 2v2) map i suggest u take a friend and try it :P
just go to console and type “map cp_turris_b1; sv_lan 0”
then find your ip in whatismyip.com and give to ur friend
Good map, loved to help Bjuo making it ;D
nice map, but i don’t get why its all white :P sticks in my eyes, would like it like badlands brown color :)
good job thought!
agreed. the map definately needs another color. and the ridge around the CP, which is lower than the cp itself should be removed. if you stand on that ridge you can’t be shot off easily. awesome map idea though :)
@ jonni
We tried the map first without the ridge and we found that it becomes very spammy (the guy on the tower spams down and spawn kills) this ridge allows the guy on the floor make more surprise attacks and move without being shot.
Maybe ill make it wider and taller.
about the white walls – will probably change in next version.
thanks for comments!
good point about the ridge. didn’t figure that it was for that. I think the improvements you mentioned should make it a great map.
also please try and make the healing go faster because you can get killed when you’re on the ground or when you’ve just landed
The white walls are really annoying since I can’t play without a crosshair which I’m forced to since I’m using the default one. Really annoying. Apart from that a fun map ^.^
Light grey walls would be much better. Also, what if you make that little ledge around the cp a little lower, so that it’s impossible to crouchjump on it and you have to rocketjump?
BvD, ill make some tests soon to see how that works :P
Cool :) If you need any help, just ask on irc, BvD is the name
Looks awsome. Ill check it up later
Is there any way to make the resupplies consistent? As atm it’s completely random..
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