Forum
Admirable's Weapon Customisation Script
Created 7th February 2009 @ 23:01
Add A Reply Pages: « Previous 1 ... 7 8 9 Next »
Yeah I’m pretty sure I can make something equivalent.
Just need to sit down and do it some day.
Had some other cool stuff added but it got broken buy an update and I haven’t done any more since.
lazy man ^^ ahahaha
I’ll wait…
Does the demoman-scripts makes your pc crash? The one where your can both detonate stickies as you can shoot new stickies in the same time.
Just remember your promise ^^
The one where your can both detonate stickies as you can shoot new stickies in the same time.
This is not a feature of the script D:
Just remember your promise ^^
Ja!
BAM! Updated OP.
2.4 [06.01.10]
Re-added Auto-Reload functionality as requested.
Added commands to replace lastinv, invprev and invnext.
Tried to make customise.cfg easier to read and understand for the scriptophobes
Download Version 2.4 here
It’s been a while…
I had played around with other features including a weapon selection popup for those playing without models, but it got broken by an update a few months ago.
Also experimented with cl_interp for specific weapons but I decided to drop it in the end.
Everything works well at the moment.
Enjoy!
BAM! Updated OP.
2.4 [06.01.10]
Re-added Auto-Reload functionality as requested.
Added commands to replace lastinv, invprev and invnext.
Tried to make customise.cfg easier to read and understand for the scriptophobesDownload Version 2.4 here
It’s been a while…
I had played around with other features including a weapon selection popup for those playing without models, but it got broken by an update a few months ago.
Also experimented with cl_interp for specific weapons but I decided to drop it in the end.Everything works well at the moment.
Enjoy!
dunno what to say….. uhm…. thanks
it has been a while ^^
can damagedisplay settings be tied to specific weapons (eg have smaller fontsize for minigun/flamethrower) ?
I don’t think you can use a script to edit a .res file.
So probably not! :D
how hey, its you
n1
right… but off/on could be set for the dmgnumbers right?
Yeah definitely.
You could add any CVAR in; combattext, dings, whatever!
With the current structure of your script you could easily add the sensitivity setting for different weapons :) One sense for the shotgun, and some differe3nt one – to the rocketlaucher.
Last edited by ups,
Yeah can do.
Will add!
Happy one year anniversary :D
Any chance of an update? :)
Add A Reply Pages: « Previous 1 ... 7 8 9 Next »