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Admirable's Weapon Customisation Script
Created 7th February 2009 @ 23:01
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There is currently no capability to execute commands automatically when you spawn.
As Sturmis says, the “remember last weapon” option refers to remembering which were the last two weapons used by the “lastinv” command. Robin Walker confirmed this as I mistakenly reported it as a bug.
So say you are an Engineer and you last switched between Shotgun and Wrench, when you spawn and press “lastinv” it will remember and toggle between Shotgun and Wrench.
I guess I could request some support for “on spawn” config or something.
Thanks, that’s what I thought (couldn’t find any script to do that and since I’m probably not the only one interested …). Would be great if you could ask about it, but it’s not vital either so don’t if you have more important things to ask :p
Is there a way to make onetwo_toggle switch between slot1 and slot3 only when playing spy?
Yeah I’ve been thinking of adding a few more toggle styles.
A quick fix would be to go to customise.cfg and in the “Weapon Customisation” section just rename “alias sp_Slot3” to “alias sp_Slot2” and rename “alias sp_Slot2” to “alias sp_Slot3”.
This would simply make mySlot2 the Knife and mySlot3 the Sapper.
I intend to do an updated in a few weeks with some new features.
Yeah I’ve been thinking of adding a few more toggle styles.
A quick fix would be to go to customise.cfg and in the “Weapon Customisation” section just rename “alias sp_Slot3” to “alias sp_Slot2” and rename “alias sp_Slot2” to “alias sp_Slot3”.
This would simply make mySlot2 the Knife and mySlot3 the Sapper.
I intend to do an updated in a few weeks with some new features.
Ty as always ^^
very good script
Can’t wait to see next update.
My wish list: ^^
– cl_autoreload option for all weapons/classes
– bring back the lastinv command or something similar
A new command in the update will fix a few issues with the script:
tf_remember_activeweapon 1
When you spawn you will have your last weapon selected.
A new command in the update will fix a few issues with the script:
tf_remember_activeweapon 1
When you spawn you will have your last weapon selected.
Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
Can’t wait to see the next update then ^^
A new command in the update will fix a few issues with the script:
tf_remember_activeweapon 1
When you spawn you will have your last weapon selected.Added a “Remember the active weapon between lives” option to the Multiplayer->Advanced options dialog
Can’t wait to see the next update then ^^
i didnt quite get what it means, can you please explain? :o
2.0 [19.06.09]
Toggle auto-reload and view model for per slot on the fly; great for Force-A-Nature!
Is there any chance of a hidden viewmodel only on reload?
Not really easy if you use cl_autoreload 1.
But you could probably make model disappear on +reload and reappear when you press fire.
Is there any chance to bring back lastinv command?
Yeah I’m pretty sure I can make something equivalent.
Just need to sit down and do it some day.
Had some other cool stuff added but it got broken buy an update and I haven’t done any more since.
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