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cl_interp_ratio
Created 24th July 2011 @ 16:58
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Hi
This is probably(maybe) a really stupid question especially for somone whos played this game for a while but I’ve just set my interp to a ratio of 1 as I never had a setting for it before.
It feels as if pipes are so much easier to hit – is this phycological or is this actually a fact? :D I probably should have messed with my interp before but I never bothered as I thought it was mostly for scouts!
Somone tell me im an idiot for not having the setting which now makes me a pro demo? :D Or maybe not? :D
You will never be good.
Quoted from IPZIE
ok.
shh zeppi, lolage is going to kill you with his blands choke rock sticky trap.
yeah he seems to be a nice guy. The other thing is that chris made tons of replies and tutorials about configs ( including interp_racio ). Just look it up.
Hope to see everybodys interp_racios at LAN.
Last edited by IPZIE,
your cl_interp_ratio dictates what your actual lerp will be. in order to get the lowest possible lerp (0.0152), which is what you would want for pipes, you need to have the ratio set to 1, if you set cl_interp_ratio 2, you can only get as low as 30.3 lerp.
cl_interp_ratio limits the value of cl_interp such as cl_interp_ratio/cl_updaterate = min cl_interp
cl_interp set the interpolation amount
Quoted from lolage
hmm ok
my lerp is 16ms – is this ok?
yes and no
cl_interp_ratio determines the lowest point you can set cl_interp. As explained above interp is calculated by cl_interp_ratio / cl_updaterate. Max cl_updaterate is 66, so 1 / 66 = 0.015 aka 15ms. Interp ratio 2 would double that to 0.030 aka 30ms.
So lowering your interp ratio to 1 would’ve halved the lowest point you could set interp and probably would make a difference yeah. If you want lowest interp all the time use these rates in your autoexec.cfg:
cl_updaterate 66
cl_cmdrate 66
cl_interp_ratio 1
cl_interp 0.015
Whole source netcode including interpolation is explained here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Quoted from Sunbather
there should be an ultimate cl_interp threadthat explains everything
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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