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Feedback for Valve?
Created 3rd May 2008 @ 00:25
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Quoted from Casual
[…]
Easy fix: kill high quality shadows, Hard fix: actually render shit properly so shadows don’t show through walls.
I think seeing shadows through walls is not an issue, being seen however is. I’m pretty sure this bug can be avoided by making proper maps.
Last edited by Crafz,
Quoted from X-L
[…]
I think you missed the point there.
He wants an “Lead in game” class to lead the team live during the match.
Like that tf2 would be 7v7 match (old 6vs6+leaders).I know that this feature is discussed in CS:GO but for tf2 i think it’s too late.
yes it’s exactly that. But thanks casual to learn me what is a STV… i really discovered something thanks to you. Or not. :D
For the uber point i admit it’s not a good idea.
For the shadows, i read from anakin that a cvar can kick every people who enable shadows, why not make an ETF2L rule that forbid shadows and make an ETF2L.cfg with this cvar ? Who plays with shadows for another thing that see them through walls ?
Last edited by kna,
Quoted from X-L
[…]
I think you missed the point there.
He wants an “Lead in game” class to lead the team live during the match.
Like that tf2 would be 7v7 match (old 6vs6+leaders).I know that this feature is discussed in CS:GO but for tf2 i think it’s too late.
This was actually the original scrapped idea of team fortress. Similar to the new natural selection, one top down leader playing rts while the rest play the troops he’s guiding.
Last edited by cmd,
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