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Forum

duel_duel2_pro

Created 14th January 2009 @ 21:21

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Nigh

¿
TF2.ro

Me and MikeJS (instagib mod creator) proud to present a better version of duel_duel2

+:

kills -> score
respawn after a kill
instant respawn

so please comment, and hope to add in map pool

http://www.fpsbanana.com/maps/77097

Mike

SF

Keep in mind that all I did was decompile, change a few entities and recompile. All credit should go to Vilepickle for this.

bybzii

broder

I’m confused about the name of this map :P why not just duel_pro or smth.

Jh

Hey dats!

the floor of the map shouldnt be level cos that kinda aiming is ez. the toughest shit is adjusting to height differences.

put some mounds and shit in there kthx

Nigh

¿
TF2.ro

to keep the real map name format ?

Nigh

¿
TF2.ro

http://www.fpsbanana.com/maps/77097

DL

should add a spire to mid

Admirable

(Toucan Ambassador)

Check out cp_spireking and dm_hans2 for spire action.

Nigh

¿
TF2.ro

map is now used in ESL

kolox

obs.

PS: The fpsbanana link is a different one from the OP’s link.. respawns are a fair bit slower on fpsb version.

Jambo

#10

Sucks that you can’t see your last (killing) shot. You have to look at the kill texts to see actually who killed who :)

nautti

Nightbox, do you know is it possible to make a duel_duel2 map where you can kill your opponent only in mid-air?

I don’t have a clue what would be the best way to do it and I can’t find any map with this idea. It sure would be a fun to duel in this way and duel_duel2 would be a great place to do that.

So you can do damage to your opponent only when he is off the ground. Normal rockets would be ok because in real games you usually need to hit at least with 2 rockets to your enemy in air to frag him.

Cheers and keep up the good work!

Nigh

¿
TF2.ro

tbh i know that there was a map like this, you could only damage opponet in mid air but i don’t remembet the name sorry

Nigh

¿
TF2.ro

http://forums.steampowered.com/forums/showthread.php?t=795067

vilepickle is a crap

aMpeX

… but he’s perfectly right.

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