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TF2 Update - 12/03/11 - v1.1.3.7

Created 11th March 2011 @ 23:28

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AnimaL

Team Fortress 2
– Fixed players not being able to fire their weapons immediately after spawning.
– Fixed the decapitation counters not being displayed for some weapons.
– Fixed the revenge crit label not being localized correctly.
– Fixed the Demoman not using the correct animations for some of his weapons.
– Fixed the new Shogun hats not being grayed out when paint is being used.
– Fixed players getting a health bonus based on the weapon they’re currently holding instead of the weapon that dealt the killing blow.
– Updated Cp_Yukon
– Fixed a hole in the map.

valve gets a cookie for awesome descriptions once again


Last edited by AnimaL,

dob

\V/ Gold
CGAY&BB

Quoted from AnimaL

Team Fortress 2
– Fixed players not being able to fire their weapons immediately after spawning.

Thank God that bug was so annoying, espacially in MGE…


Last edited by dob,

mrwhizz

Quoted from dob

[…]
Thank God that bug was so annoying, espacially when playing medic..

vøid

Quoted from AnimaL

– Fixed a hole in the map.

thanks god it was a very big problem and way to much exciting

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