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TFTrue - LogsTF / MedicStats / AccuracyStats / RestoreStats...
Created 6th March 2011 @ 18:03
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It’s windows problem! Anakin should be able to fix it when he got time! Give him a time and item perhaps? :D
valve needs to get this man a sparkly gun.
It’s fixed, just restart your servers :)
Update (4.66):
– Fixed crash with tftrue_bunnyhop
someone have problems with his tftrue ?
-commands not working for me
-whitelist isnt loading (KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file cfg/etf2l_whitelist_9v9.txt
item_whitelist,
-if i put “tftrue_tournament_config 1” server is disconnecting
same issues on my both servers
i restartet and uploaded tftrue again but same problems !
Quoted from Jan
Try different version of Metamod.
sigh…
TFTrue does not need Metamod in any way.
[TFTrue] Successfully downloaded etf2l.org/configs/etf2l_whitelist_6v6.txt
[TFTrue] Could not download etf2l.org/configs/etf2l_golden_cap.cfg. HTTP error 0
L 11/04/2014 - 18:49:25: [TFTrue] Could not download etf2l.org/configs/etf2l_golden_cap.cfg. HTTP error 0
Connection is closed...
server crashes with tftrue_tournament_config 1, pls fix, i’m too lazy to update cfgs manually
Quoted from slate
[…]
sigh…
TFTrue does not need Metamod in any way.
Sorry, my bad.
I have a fix for the tftrue_tournament_config crash, will release it later today.
Update (4.67):
– Fixed crash while downloading config files
Update (4.68):
– Fixed tournament whitelist no longer being reloaded when it is changed
Update (4.69):
– Fixed tftrue_restorestats no longer working correctly on Linux servers after the latest TF2 update
Quoted from AnAkkk
Update (4.69):
– Fixed tftrue_restorestats no longer working correctly on Linux servers after the latest TF2 update
This bug gave me a chuckle.
http://cloud-4.steamusercontent.com/ugc/700643110488441065/9B58949FDD610A8A7D7CFA148D337A9A20CD558A/
TFTrue is now open source and can be found here:
https://github.com/AnAkIn1/TFTrue
The source code lack comments in many places and the build system isn’t perfect (need to edit the file to point to the SDK location), but I haven’t have much time to fix this nowadays. Feel free to contribute :)
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