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TFTrue : Fov option? Vote!
Created 9th January 2009 @ 20:42
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i use 120 in quake, so i do want it. (max in q3 is 140 -but not sure).
+ why anyone would be against this feature? just implement it. k thx
+ i’m still requesting mat_fullbright feature, _or_ the way we can make gamma higher then the max value which is now limited by valve ((
+ i’m requesting bright skins for enemy models (http://www.x101.nildram.co.uk/hacks1.jpg , the green one)
i’m playing on CRT and actually tf2 is quite a dark game even on max gamma(in menu, maybe there other way to make it higher, like in quake :) ) thats why i’m asking about fullbright and bright skins. cause playing with the 100% brightness of the screen is painful for my eyes and is actually like gradients of gray :)
thx in advance
I wouldn’t mind it, but locked at 110
@mari4ek:
– If fov is too big, playing spy would be seriously fucked up
– Set gamma higher in your videocard drivers
110 is ok to me , but it can be locked to spy only :) other classes can take 120:)
bright skins?
+ about video driver – can i make higher gamma only in tf2? anyway i don’t like it. i would like to change it in game. (different maps etc)
FOV max 120.
Bright skins no.
Custom crosshairs yes.
110 is ok to me , but it can be locked to spy only :) other classes can take 120:)
LOL, he meant it would be too easy to spot spies
i think a higher fov would simply ruin the game
why the hell would you even want to change all those things, crosshairs, fov, models
maybe remove the medic and add another fast paced damage class instead? oh and add some grenades
this isnt fucking quake, this isnt fucking qwtf and it isnt fucking cs
so god damn stick with what you got and enjoy the game, otherwise dont play it
its tf2 god damn it
Against
I’m all for this but cap it at about 110-115 I’m also for making viewmodel_fov a non cheat command
What is wrong with custom crosshairs?
I can’t make out that faint white shit ;)
Granted, fov and brightskins might break some of the game design.
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