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[February 11 Beta] New weapons

Created 12th February 2011 @ 01:04

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Tyranno

sf.
sf.

Loch-n-Load: Seems more useful now as opposed to before, still is the Direct Hit of Demos. No idea if this should be allowed or not since in the right hands it can be beasty as fuck but there’s still the 2-pipes-only thing (that the Direct Hit lacks).. no idea if allow or not, ask Demos or Scouts.

Quick-Fix: Can be useful but not really in a lot of situations (Div 6 perspective here). In high Divs I think it can be pretty interesting, seeing how touch healing is much more common there and players know about health management.

Vita-Saw: Put it in, it’s a viable alternative to Ubersaw now the way it is.

Detonator: Silly and heavily depending on map positions – it’s still no Shotgun so it’s no awesome CQB thing (good because different weapons should be different) but the Flarejumps are just way too depending on map positions to make it overpowered or strong tbh.

t1gr3

DStM
DStS

On granary we used the quickfix at the start to get the medic to the mid faster, and had the soldiers equalizing! pretty much meant that everybody got there at the same time! Its pretty situational though as it seemed pretty useless on badlands! loch and load seemed useful enough but i dont play demo so no idea, andwe didnt run a pyro, preferred using a heavy!

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