Forum
[DISCONTINUED] Link-M0re Square HUD
Created 10th January 2011 @ 03:14
Add A Reply Pages: « Previous 1 ... 13 14 15 Next »
Version 4 http://code.google.com/p/squarehud/downloads/detail?name=square_hud_v4.zip&can=2&q=#makechanges
– tf_english.txt updated with changes of the “retarded update”
screens? :(
Quoted from Sc
screens? :(
Katanas and uiwata hair cuts? Nothing to see here. Spare yourself and go play some vanilla before it dies.
Square HUD V5 http://code.google.com/p/squarehud/downloads/list
-Language file updated with changes from the Japan update.
-Fixed deathnotice value shadow not showing properly.
MAJOR BUG FIXED. UPDATE NOW.
I’ve discovered and fixed a bug that would sometimes cause the game to crash at round start on gravelpit. This is the only problem I’ve encoutered of this kind and I deem the HUD fully reliable for competative play. My apologies for any inconvenience I might have caused.
Version 6 http://code.google.com/p/squarehud/downloads/list
-Fixed a bug that caused the game to crash at round start on cp_gravelpit
-Updated manual.
-Updated language file.
-Added language file changelog to main package.
I’ve also created a Square HUD steam group to which I’ll be posting update news. http://steamcommunity.com/groups/squarehud
thankfully everyone concernced got the news through the massive steam group
lol j/k
gj
Seems like the gravelpit bug is still present. This proved to be a tricky one. I suggest you remove tfresourceuiHudObjectiveTimePanel.res or switch to another HUD until I’ve sorted this out. I will be doing the former in my ESL official tomorrow.
Version 7: http://code.google.com/p/squarehud/downloads/list
Updated the hud with changes of the hatless update. I would have tested it properly, if I hand’t spent the entire day just trying to get the game to work, hence it’s currently marked as unsafe. Hopefully also fixed the gravelpit bug once and for all.
Square HUD V8: http://code.google.com/p/squarehud/downloads/list
– Took out welcome, team and class screen files as they were broken by the latest update. I will fix this eventually, but since they’re not critical functions, I’ll address this some time in the future, possibly making some changes. I’d recommend having class changes bound to buttons, effectively rendering these menus supurflous, for instance:
bind “del” “join_class random”
bind “end” “join_class scout”
bind “home” “join_class pyro”
bind “ins” “join_class spy”
bind “pgdn” “join_class sniper”
bind “pgup” “join_class heavyweapons”
Added hykleri damage numbers v2 that have a black outline. http://code.google.com/p/squarehud/downloads/list Also made this special version for knuck. http://i1199.photobucket.com/albums/aa461/linkred/knuck_nums1.png http://i1199.photobucket.com/albums/aa461/linkred/knuck_nums2.png The hykleri ones look just like that, expect that they’re pink, and the digits on the bottom right are omitted. And I will fix the ctf capture points when I cba.
Quoted from slate
hey link, do you intend to still update this?
Yes…but not straight away. I’ll be living with my parents during a transition period without proper internet connection, game or means to aquire them for some time. My airbourne connection gets me about 30kb/s and 150 ping on average to Europe. I had to get rid of my TF2 installation when I switched from XP-64 to XP-32 since the internet dongle wouldn’t work with my old os.
We’ll be moving into the city 1 Sept, but we plan to do some renovating prior to that, so uncertain when I’ll be able to get back into the game. I’ll try to get hold of it again somehow after exams in August. I have some design changes in the works, namely:
* Switching typeface to Helvetica Bold/Futura Bold (Proprietary, but their respective creators are both dead, so no bad concience on my part. It might be up to each and everyone to get the typeface files themselves somehow since I won’t have the guts to distribute them with the HUD)
* Reintroduce (optional) bucket health for player health, targetid’s or both.
Q: Does anyone know if my HUD still works? If someone has updated it, please link the files here to help others who are using the HUD.
HUD basicly works
what I’ve noticed:
– some MainMenu Labels are off (guess it’s to do with tf_english.txt)
– TargetID Icons (healthcross/target… are gone and smth is clipping in the health, but that isnt too bad.
– obvíously bison and mangler dont work.
Add A Reply Pages: « Previous 1 ... 13 14 15 Next »