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[DISCONTINUED] Link-M0re Square HUD
Created 10th January 2011 @ 03:14
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Quoted from ell
More pics (lowres and undetailed this time):
win_panel http://i1199.photobucket.com/albums/aa461/linkred/win_panel.png
new_tourney_panel http://i1199.photobucket.com/albums/aa461/linkred/tourney_ready.png
new_team_menu http://i1199.photobucket.com/albums/aa461/linkred/team_menu.png
scoreboard_not_installed_screen http://i1199.photobucket.com/albums/aa461/linkred/scoreboard_not_installed-1.png
respawn_timer(the number 8) http://i1199.photobucket.com/albums/aa461/linkred/respawn_timer.png
ddos_guy http://i1199.photobucket.com/albums/aa461/linkred/ddos_guy_never_sleeps.png
Very nice!!
How is a sticky counter unnecessary? If I lay a trap, I need to know if the stickies are getting destroyed
Quoted from boomer
How is a sticky counter unnecessary? If I lay a trap, I need to know if the stickies are getting destroyed
me agrees
Quoted from Wiiking
[…]
me agrees
Quoted from Wiiking
[…]
me agrees
GIVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE IT TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Is there any way to try the beta/be a beta tester?
Quoted from boomer
If I lay a trap, I need to know if the stickies are getting destroyed
Quoted from Wiiking
me agrees
Quoted from Bonkers
me agrees
Quoted from Steve
me agrees
http://i1199.photobucket.com/albums/aa461/linkred/seenging_diggitsz.png
Beta Manual:
http://squarehud.googlecode.com/files/Square%20HUD.pdf
Known errors: M0re’s name missing an “ä”(gotta find the right Latex package), Broesel’s real name unknown.
We quite possibly have the final version ready, only doing some last minute tests to make sure everything is in order. Expect a release soon.
Quoted from
3. Set these variables in your config:
cl minmode 0
cl crosshair scale 1
With the work pre-coding and gathering information and what not, I don’t get why you would make it dependent on minmode 0, I mean judging by all your screenshots you’re not going to have anything change, when switching between modes.
(switching between pub and 6v6 scoreboard via minmode-cvar is the best invention since sliced bread.)
Quoted from ell
M0re’s name missing an “ä”(gotta find the right Latex package), Broesel’s real name unknown.
Standard LaTeX2E symbol:
\”{a}
If that is what you meant.
Quoted from slate
[…]
With the work pre-coding and gathering information and what not, I don’t get why you would make it dependent on minmode 0, I mean judging by all your screenshots you’re not going to have anything change, when switching between modes.
(switching between pub and 6v6 scoreboard via minmode-cvar is the best invention since sliced bread.)
Just a precaution, the main thing was to get a stabil version out there asap. The hud was tested using minmode 0, so it’s just to be more certain that there isn’t something that we didn’t edit that will interfere with what we did. Just as you said, we don’t have a switching feature making use of minmode 0 atm but a pub scoreboard is what we planned.
Quoted from for science
[…]
Standard LaTeX2E symbol:
“{a}
If that is what you meant.
Yes, that did the trick, ty.
Does anyone have experience with playing the game in windowed mode and how direct input helps with the issue of the cursor showing up outside the game area? I heard somewhere that direct imput helps with this. Should I give it a mention in the windowed mode section?
Quoted from ell
[…]
Does anyone have experience with playing the game in windowed mode and how direct input helps with the issue of the cursor showing up outside the game area? I heard somewhere that direct imput helps with this. Should I give it a mention in the windowed mode section?
How come Chris hasn’t found this yet? Direct him here, people.
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