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What interp do you use for scout/sniper ?

Created 11th December 2010 @ 13:17

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Decoy

I really don’t know what interp to use, some say use 0 and somesay use like 0.03764yt390 and chris’ configs suggest using 0.024 so its really confusing what would be the best. The only thing i know about it is that it determines how long does it take for the bullet(s) to come out of the gun after you fire. And ive also heard that the larger it is the more spread out are the hitboxes. Any suggestions or help on these things would be appreciated.

tl;dr what interp do you suggest using with scout and sniper?


Last edited by Decoy,

Vince

BiG

http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Basically, as low as your connection allows. With Estonian internet, you should go for interp of 2 or something.


Last edited by Vince,

vøid

im using 0.0152 , it doesnt change anything when i set it to 0.1 …

in scout snipe you can use what you want

Waebi

‹Con›

if you can hit stuff it doesn’t matter really, though some suggest 0.1 for sniper which seems to be good for me too.

Sketch

MM

Use anything u fancy. Then just practice. If u miss a shot you probably would have missed it no matter what your interp setting was.

Baros^

HARDSTOMP
BLLB

0.025 for scout
0.3 or 0.025 or 0.1 for sniper ;DD


Last edited by Baros^,

Jude

notdoggo

anything from 0.01 to like 0.5 is placebo tbh, just point and click

Tikcus

http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

compton

cvx|

Quoted from Jude

anything from 0.01 to like 0.5 is placebo tbh, just point and click

http://dl.dropbox.com/u/829690/b/ilmeesi/127558154156.gif

quad

Quoted from compton

[…]

http://dl.dropbox.com/u/829690/b/ilmeesi/127558154156.gif

agreed

Swifty

ξ(゜ヮ゜)ξ

0.033

AnimaL

jh once told “anything but 0.0152 is bs to hit head if someone is in the air”

so there u go :]

JackieBoy

LTG.

0.0152

Jude

notdoggo

must have forgotten my saftey smily ))

mrwhizz

.0333 for hitscan on scout and 0.0152 on sniper

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