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Forum

[December 2 Beta] Granary Changes

Created 4th December 2010 @ 20:05

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RaCio

GoT²

Discuss what you think about the changes to granary in the beta.

– keep your feedback constructive
– only comment if you have properly played the map
– don’t get stuck in the thought that your way of fixing the map is so much better, focus on the adjustments in the beta
– spam and off-topic posts will removed

octochris

(0v0)

I’m not sure if it’s just me, but I don’t actually see what the change made (side entrance to right tunnel, have I missed others?) has done to combat the issue which Granary has? I’m not even sure what issue the side door is supposed to tackle.

Granary’s main problem is that unless it’s a roll, mid to yard is a massive waiting game. It’s boring and occurs a lot. I don’t see how this little entrance is supposed to alleviate that, and suffice to say from my perspective it doesn’t really seem to do anything at all.

Ched

.tony

The new entrance helps to alleviate the classic stalemate somewhat but it contradicts itself. It is supposed to make it easier for either team to push, however it only makes a difference for the team pushing out from mid. The team defending mid does not have to worry about any changes to how they defend yard at all. For the team pushing out of mid, it is easier for their soldiers and demoman to engage the enemy team without being spammed as easily. Soldiers can rocketjump whereas they normally have to worry about the roof above the ramp room exit and the demoman has an easier sightline to put spam on the other team. In theory this means that the team pushing out from mid can uber later, unfortunatly now it is now a hell of a lot easier for a demoman defending yard to simply spam the ramp room through the new doorway.

This obviously requires more playtesting but I don’t think that the changes are good enough to resolve the current issue with the map.

WARHURYEAH

GlueEater

What ched said, i was expecting more in terms of changes but i dont see this fixing the main problem with yard. Maybe opening rhe left side so soldiers can jump through easily but i dunno. The issue is the attacking team kinda has to uber through to get the other team to pop, its not easy forcing the other team without it when the demo can cover both entrances and sollies being able to cover both sides in one jump.

RaCio

GoT²

When I played it in a mix it seemed to work out decently. But we didn’t have much stalemates anyway. Will need to play some other games, but it’s certainly not a bad chance I’d say.

Defur

Would be nice if two prem teams could play on this and give feedback.

Spank

(It’s been said before)
But i think they should open up the left side a bit, removing a chunk of the wall so that you can jump around it. (Left side from the PoV of 2->3). Like the choke on badlands.

Thats basically the problem with granny, theres no way to push without the use of uber (or a charged critz stickie, but thats a gamble). And the reason for this is that there’s no way to launch out of the chokes, and the new connector to ramproom doesnt fix this.

Mike

TEZC

usually scouts watch left (2>3 pov) and if you get your scouts a bit aggressive a solly can jump through, its just a bit harder.

choiie

keso

Win

Waster

First, the lamp is really annoying. Should be moved or removed.

It is a subtle change but there werent a lot of other changes possible. Adding an extra exit on the garage side will be really overpowered for the attacking team. So they placed a small exit on the only place that made sense. I think it can make a difference. Not only its easier from that exit to rocketjump on the medic. Its also a good way to observe the position of the enemy and make a plan to attack. And demoman will watch one or two entrances, but not three. So there is now always one exit that isnt defended properly by a demoman, which makes it easier to make a push without ubering directly.

I agree with Johnny that it will be very interesting to see an open choke like on badlands. Although it will probably have huge consequences on rollouts to mid.

Oxy

TC.Express

Quoted from Waster

First, the lamp is really annoying. Should be moved or removed.

I found this true also.

kaidus

7
WiK?

Like johnny said, I think making left more viable is the way to go. I’m sure whats in the beta atm will help a bit, but if left was more open it’d go alot further.

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