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TFTrue 2.8
Created 30th December 2008 @ 10:15
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It’s not possible to run a TF2-server at 100 ticks, it all breaks.
And how does it break? What is the problem you can see?
2.6 ( August 26, 2009 )
– Removed tickrate changing, it would just cause issues with doors/trains and if we fixed that, it would causes issues with grenades/sticky bombs speed.
lol?
exactly what I thought.
get the fuck out with the fov already
yeah, other people having options available to them that better suit their preferences with a minimal impact on gameplay makes me irrationally angry too. no wait…
people with no fucking clue make me irrationally angry, as you have just proved
because ‘it all breaks’ is so descriptive
he asked for help
because ‘it all breaks’ is so descriptive
he asked for help
He didn’t ask for help, work on your reading comprehension ;). Or better said: getting help wasn’t the main goal of his post.
My server used to crash after map change with tick 100…
You are not even sure it was tick 100 causing it.
Map change with TFTrue works here. I’ve told you all before — running tick 100 is _NOT AN GOOD IDEA_ in tf2. Even Anakin who is majorgeek incarnated didn’t believe me :(
Does anyone using it have problems with his server crashing from time to time?
(except gryzor :p)
Hitbeeps in TFTrue are way too quiet even when you change the pitch, i wish there was a volume Cvar or some other setting.
Hitbeeps in TFTrue are way too quiet even when you change the pitch, i wish there was a volume Cvar or some other setting.
There is not much I can do, the volume is set to the max.
Another hitsound possibly? The current ones just impossible to hear. over rockets etc.
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