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TFTrue 2.8
Created 30th December 2008 @ 10:15
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forgot that say:
thanks for helping me testing: Nightbox
Just get out. Most people would be happy to test, clearly you only helped to get your name mentioned again.
get the fuck out with the fov already
yeah, other people having options available to them that better suit their preferences with a minimal impact on gameplay makes me irrationally angry too. no wait…
2.5 ( August 13, 2009 )
– Re added tftrue_soldier_selfdamage
– Added tftrue_hitbeeps_pitch to modify the pitch of the hit beeps sound
2.5a ( August 14, 2009 )
– Fixed !fov crashing the server
get the fuck out with the fov already
yeah, other people having options available to them that better suit their preferences with a minimal impact on gameplay makes me irrationally angry too. no wait…
Well, as a scout when sneaking you can rely a bit on knowing the max fov of someone so you can estimate whether they’ll see you or not. Spying and scouting will be more difficult when you come from an unexpected position as they’ll have a greater range of vision.
get the fuck out with the fov already
yeah, other people having options available to them that better suit their preferences with a minimal impact on gameplay makes me irrationally angry too. no wait…
Well, as a scout when sneaking you can rely a bit on knowing the max fov of someone so you can estimate whether they’ll see you or not. Spying and scouting will be more difficult when you come from an unexpected position as they’ll have a greater range of vision.
+1984981984198gazilion
If anyone wants to test its running always on my server
connect play.tf2.ro
tick 100
List one good reason a TF2 server should be running 100 tick as opposed to 66 tick.
GG.
It’s not possible to run a TF2-server at 100 ticks, it all breaks.
Nop :) Join my server and try :)
(00:41:03) (Gryzor) reference has to be vanilla
(00:41:09) (Nigh) yep
(00:41:10) (Gryzor) and in vanilla, 100 ticks does not work.
(00:41:13) (Nigh) you are right 100%
Nop :) Join my server and try :)
(00:41:03) (Gryzor) reference has to be vanilla
(00:41:09) (Nigh) yep
(00:41:10) (Gryzor) and in vanilla, 100 ticks does not work.
(00:41:13) (Nigh) you are right 100%
lol
It’s not possible to run a TF2-server at 100 ticks, it all breaks.
And how does it break? What is the problem you can see?
2.6 ( August 26, 2009 )
– Removed tickrate changing, it would just cause issues with doors/trains and if we fixed that, it would causes issues with grenades/sticky bombs speed.
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