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Forum

Make Gravelpit Into a 5-point map

Created 29th December 2008 @ 11:50

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Arnold

DAKKA

you can’t use a shared spawn reasons are pretty obvious, so plz think about another solution before you get all of your work done

Just make two spawns right next to each other. (make the gravelpit BLU spawn house a bit wider and split in two parts)

Defur

If there would be a voting I would think that the first suggestion with C as the middle.
It just makes more sense to me, getting there in time and such.
But I cant really judge before playing it, so I dunno.

nemppu

mmm.

defur lolololo this guys making a map he doesnt need a ~community vote~ to decide his design :–D

Buck

Cause it can be beta tested and essesntial changes can be made later >.>

anyway im bit stuck atm, gonna continue on tommorow, seeing as its new year i may go and get some alcohol or something instead :)

indey

-[S2L]

If u need beta testers Buck just give me a pm in irc,id be happy to help out, #s2l.tf2 @QuakeNET.

nemppu

mmm.

yep same here, you can find me on the same channel aswell.

reCon

perhaps a 6n6 testgame between some Season 4 Teams to test the Map?

Buck

Ran into a pretty big problem now, only customising blue side was left when i tried to compile it and bam, find out map is too complex so i have to remove lots of detail from the map, and this is way harder than youd think :/

klu

-[MG]-
MG//

Heres my attempt at a 5 point gravelpit.
http://img148.imageshack.us/img148/5283/71714553cv9.jpg

dont laugh at the terrible photoshopping, was a quick mock up :D

NervousBoy

any updates ?

BoneS

swimp
ciortai

are there more than one person currently working on this?

Bun

GM

I like KluniQ’s idea the most, but I think the C point should be last or second..

J3

when I read the title LLOOL who had that crazy idea?? wtf
but actually is pretty interesting I love gravel lands but usually in a war its not much fun because u are not forced to play all 3points, this way it would be a simetric map and much more competitive. I like the idea…

Buck

Il redo it all from scratch over the weekend. Got compile errors which i didnt figure out how to fix so i will do it bit by bit now. The weeks work went to waste :/

Also i didnt even try to compile it from when i decompiled it, so i think best idea is to decompile it, fix all bugs, and work from there like lego.. one piece at a time.

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