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Make Gravelpit Into a 5-point map
Created 29th December 2008 @ 11:50
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I really like Bucks idea.
Looks better than the one from before. :)
I would love to see this map become a reality!
I prefer renegades version, the fact the al the points where connected means it’s different from the other maps, it’s not another straight line. And the seemed to be the entire point of making gravel a 5 point map.
First off I know map makers will have their own ideas, which is great sure, but what TF2 needs is another good five-point map – mirroring gravel around B will give us this. If it can be done quickly I am sure many teams will pick this for the season – especially those teams who are stronger with the heavier classes.
I like Bucks idea too, looks really interesting. I’m keeping my fingers crossed to see this map in the season 5 map pool ;)
i like bucks idea better it looks very nice my only worry is that with only ~one~ choke leading to the last point its going to be way too tight of a choke, and the focus of gp C point tower defending will shift into defending that choke so it really needs more routes tbh to keep the gp-C-point idea
Think Buck’s working on it now (cp_bucklands)
We talked about it and he corrected me on a few things, but I think we both agree that keeping access from point 1 (ie,. C) to 3 (ie,. B) and the other way around (ie,. 3 to final) would keep the spirit of the map, meaning the initial fight at middle would be done without uber, and no worries about choke points.
This would also make for some interesting back-caps when teams try to cap point 4 (ie,. A) meaning teamwork and tactics will need to be worked on quite a bit. Also by keeping the quick access from the starting spawn to middle means the heavy class would be highly effective again. Also the spy.
Ineed, i am working on it, could take a few days or longer. Will have to do this.
Mirror B so it is same from both sides.
Add all 5 point cp map mechanism
Reskin blue side so it actually looks like blue owned
Compile
Test
lots of stuff to do…
2fort as a cp map plz
just put the resup in basement with 1st cp, 2nd cp on tsp and 3rd cp on the bridge
fragga dont you think being able to go from mid to last is going to be highly gay considering the importance of holding “both routes” on granary and badlands to prevent scouts from getting behind you.
prefer bucks idea, but call it cp_pro_gravelpit.. not cp_bucklands :<
Really liked buck’s idea. Looking forward to play it:D
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