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Forum

Make Gravelpit Into a 5-point map

Created 29th December 2008 @ 11:50

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Fragga

FRAGGA`s
RIP

Had an idea to turn gravelpit into a five point map like badlands, where point (C) would be the end caps, (A) would be the 2nd and 4th caps and the middle point being (B) – so in effect mirroring the map around (B). I can’t make maps so its just a suggestion I’m throwing out to somebody who can.

Renegade’s example:

http://img399.imageshack.us/my.php?image=gravellandys1.png

kEvNx

.#mtf

Hmm well.. It would change the gameplay at all on Gravelpit but it’s not a bad idea :)
I’ll try my best.

seppo

Good idea :)

(Btw. you forgot to add “- Fragga” in the topic)

toasty.

PHX

Great idea. I’d love to play it.

crz

T4F

dont forget to plan in enough ways between the cp’s whoever trys to map it :>

kEvNx

.#mtf

I will present you a picture of the overview. at the evening u will see it :) <3

Renegade

Imperial

the name of this map?

Militant

cp_gpit may be

Renegade

Imperial

well its valves fault for tagging an attack defend map the same as a linear push map. dustbowl and gravlpit should have always been ad_. cp_gpit doesnt define it well enough from cp_gravelpit, and Im sure many people already think of the original as gpit anyway. needs a new identity.

cp_2pit

Wlv

RaWr ::

Could work out quite well :)

Renegade

Imperial

cp_gravellands

:)

Wlv

RaWr ::

cp_badgravel

Fragga

FRAGGA`s
RIP

Gravel itself is perfect but not used to its full potential as most clans opt to defend only (B) which means (A) is just wasted. Turning this into a five-point map means teams would have to defend (A) ie,. point 2 and 4.

The only real problem I see is this: forward respawns and only 2 ways into point (B) ie,. the middle cap. Opening access to point (A) ie,. points 2 and 4 from the left side of the main blu spawn would be fine for teams controling middle point. Then opening the right door from main blu spawn for teams controling point 4.

cp_radar (ie,. the radar being the final caps?)

Fragga

FRAGGA`s
RIP

Gravel is also a map where a team can literally play any class. For example most players already know how effective a heavy is at final point, but its also very effective at point (A) due to the cap being high up, and with quick access to point (B) from main spawn I think this map would see alot of teams using the heavy class again.

If made it would probably be the first five-point control map with the influence shifted away from the scouts and more towards the heavier classes, which would make for a nice change :)

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