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Demoman Viewmodel

Created 18th November 2010 @ 12:12

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M24_

viewmodels off except for melee
yellow + for pipes
aqua + for stickies
yellow + for bottle/pan

i also have a bind that turns viewmodels on for pipes and stickies, as i switch between viewmodels on and off some days.


Last edited by M24_,

dr.Justice

≧◡≦

pipes – off
stickies – on – model 80
bottle – on

magique

pipes – no model
sticky – no model
botle – no model :]

Hazander

gambler /

pipes – vfov 100 and white “+”
sticky – vfov 100 and default crosshair
bottle – vfov and small white ring

Sofa King

viewmodel_fov 80 pipes
viewmodel_fov 90 stickies
viewmodel_fov 75 pan/paintrain

Magister

models on
viewmodel_fov 70
standard cross

hell yea

lolage

TSPAG

viewmodel 140 on all

fuo

iSlam
BUNCS

Viewmodel fov 75 (a good balance between too far and too close imo), green cross for all.

Big Chief

Pipes – “slot1; r_drawviewmodel 0; viewmodel_fov 90”

stickys – “slot2; r_drawviewmodel 0; viewmodel_fov 90”

frying pan – “slot3; r_drawviewmodel 1; viewmodel_fov 80”

same crosshair but mostly because i use Toasty HUD which has the ammo under the xhair so its v easy to tell what im holding

numlocked

(king of all rollouts)
Epsilon

viewmodel 0

vøid

bind “KP_SLASH” “viewmodel_fov 120”
bind “KP_MINUS” “r_drawviewmodel 0”
bind “KP_PLUS” “r_drawviewmodel 1”
bind “KP_LEFTARROW” “exec autoexec”
something like that

otherwise in autoexec i have viewmodel_fov 80
i realised that im better with viewmodel 0 with pipes.


Last edited by vøid,

IPZIE

SUAVE

http://clugu.com/tf2mate/

hf with easy configurating and cross hair switcherzzz.

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