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Demoman Viewmodel
Created 18th November 2010 @ 12:12
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viewmodels off except for melee
yellow + for pipes
aqua + for stickies
yellow + for bottle/pan
i also have a bind that turns viewmodels on for pipes and stickies, as i switch between viewmodels on and off some days.
Last edited by M24_,
pipes – off
stickies – on – model 80
bottle – on
pipes – no model
sticky – no model
botle – no model :]
pipes – vfov 100 and white “+”
sticky – vfov 100 and default crosshair
bottle – vfov and small white ring
viewmodel_fov 80 pipes
viewmodel_fov 90 stickies
viewmodel_fov 75 pan/paintrain
models on
viewmodel_fov 70
standard cross
hell yea
Viewmodel fov 75 (a good balance between too far and too close imo), green cross for all.
Pipes – “slot1; r_drawviewmodel 0; viewmodel_fov 90”
stickys – “slot2; r_drawviewmodel 0; viewmodel_fov 90”
frying pan – “slot3; r_drawviewmodel 1; viewmodel_fov 80”
same crosshair but mostly because i use Toasty HUD which has the ammo under the xhair so its v easy to tell what im holding
bind “KP_SLASH” “viewmodel_fov 120”
bind “KP_MINUS” “r_drawviewmodel 0”
bind “KP_PLUS” “r_drawviewmodel 1”
bind “KP_LEFTARROW” “exec autoexec”
something like that
otherwise in autoexec i have viewmodel_fov 80
i realised that im better with viewmodel 0 with pipes.
Last edited by vøid,
hf with easy configurating and cross hair switcherzzz.
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