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Demoman Viewmodel
Created 18th November 2010 @ 12:12
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In these days i’m tryng different setting for my demoman viewmodel and i’m just curios to know how the other ppl plays this class.
At the moment i’m playng with viewmodel off, its more better with the sticky but my aim it’s not the same with the pipes!
First i was with viewmodel fov_85
I play with viewmodels on, fov 100 and standard crosshairs. I’ve tried it without viewmodels a few times but I don’t really like it
Viewmodels on, with the default viewmodel_fov, works for me
viewmodels off, small green circle for pipes, a bit bigger green circle for stickies
edit: and viewmodel visible for melee
Last edited by xzr,
xzr can u post your script? i’m really interested
Quoted from Pinkyzord
xzr can u post your script? i’m really interested
+1
http://i1007.photobucket.com/albums/af200/Rohandra/nade.jpg?t=1290085847
Thats what I use for the granade launcher, I dont use a crosshair for the sticky launcher as I find it Unnesscary
Viewmodel fov 0. Medium white “+” for pipes and big yellow “+” for stickies.
It’s m0re’s old script pretty much
in alias.cfg:
alias “_gun0” “r_drawviewmodel 0”
alias “_gun1” “r_drawviewmodel 1;viewmodel_fov 80”
alias “_xhair0” “cl_crosshair_scale 0”
alias “_xhair3a” “cl_crosshair_scale 35;cl_crosshair_file crosshair3”
alias “_xhair3b” “cl_crosshair_scale 60;cl_crosshair_file crosshair3”
alias “_pine” “_xhair3a;_gun0;-reload;slot1;-attack”
alias “_sticky” “_xhair3b;_gun0;-reload;slot2;-attack”
alias “_bottle” “_xhair0; _gun1;-reload;slot3;-attack”
demoman.cfg
-reload
_xhair3a
_gun1
bind “1” “_pine”
bind “2” “_sticky”
bind “3” “_bottle”
viewmodel 130, no crosshair
Last edited by towlie,
Nade launcher bound to “q”, viewmodel 54 on, xhair red +
sticky launder bound to “r”, viewmodel 54 on, xhair yellow +
bottle bound to mouse 5, videmodel 54 on, default xhair
viewmodel_fov 111
crosshair 3 green
for every weapon
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