Forum
What interp???
Created 15th November 2010 @ 20:47
Add A Reply Pages: « Previous 1 2 3 4 ... 6 Next »
Shoot into the scout/demo/solly and it’ll be ok .
Quoted from Koeitje
Anyways you can just use a higher interp on higher ping connections
Interpolation has nothing to do with ping.
Quoted from octochris
[…]
The source engine already has native compensation for prediction errors. Interpolation is not the way to do that.
If we lose update, interpolation doesn’t work, until we receive next update. Prediction works, but if it fails, engine may move us back, our shots are missed and other shit. Your interp values higher than 0.0152 and 0.0304 just because updates doesn’t come in equal periods cuz of network jitter.
Since we are on this,
cl_pred_optimize 0 & cl_interp_all 1.
Right now i’m using 0.016 for RL and 0.024 for SG @ Soldier
Thx guys :)
OMG IT DOESNT WORK!
Chris, I wasn’t talking about interp, but hitreg issues having some correlation with ping.
Quoted from octochris
[…]
Interpolation has nothing to do with ping.
If its unstable you do. Because the packets wont all be received at the right time. Interp compensates for that. If your ping is higher the chance these things happen is bigger than when your ping is low, due to distance and number of hops.
Last edited by Koeitje,
Once we are at it, how does prediction optimization work? Noticed a huge difference in hitreg on few servers with it turned off.
Quoted from freshmeatt
Once we are at it, how does prediction optimization work? Noticed a huge difference in hitreg on few servers with it turned off.
It changes the way data is manipulated if prediction fails (packet is dropped for some reason).
Quoted from fe
[…]
If we lose update, interpolation doesn’t work, until we receive next update. Prediction works, but if it fails, engine may move us back, our shots are missed and other shit. Your interp values higher than 0.0152 and 0.0304 just because updates doesn’t come in equal periods cuz of network jitter.
You’re not understanding. There is native compensation.
Last edited by octochris,
Quoted from Koeitje
due to distance and number of hops.
wat
Add A Reply Pages: « Previous 1 2 3 4 ... 6 Next »