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Forum

What interp???

Created 15th November 2010 @ 20:47

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Origo

Shoot into the scout/demo/solly and it’ll be ok .

JackieBoy

LTG.

cl_interp 0

Can’t hit shit.

octochris

(0v0)

Quoted from Koeitje

Anyways you can just use a higher interp on higher ping connections

Interpolation has nothing to do with ping.

mvp.

marco
¤_¤

whats interp?

naMu

LAITON
KUKKO!

Quoted from mvp.

whats interp?

and what does it do ?

octochris

(0v0)

y’all wiggers better be trolling

fe

Quoted from octochris

[…]
The source engine already has native compensation for prediction errors. Interpolation is not the way to do that.

If we lose update, interpolation doesn’t work, until we receive next update. Prediction works, but if it fails, engine may move us back, our shots are missed and other shit. Your interp values higher than 0.0152 and 0.0304 just because updates doesn’t come in equal periods cuz of network jitter.

freshmeatt

‹Con›

Since we are on this,

cl_pred_optimize 0 & cl_interp_all 1.

eXtreaL

Right now i’m using 0.016 for RL and 0.024 for SG @ Soldier

Thx guys :)

Pyle

OMG IT DOESNT WORK!

Rake

Lutunen
[hePPa]

Chris, I wasn’t talking about interp, but hitreg issues having some correlation with ping.

Koeitje

AUTOBOTS

Quoted from octochris

[…]

Interpolation has nothing to do with ping.

If its unstable you do. Because the packets wont all be received at the right time. Interp compensates for that. If your ping is higher the chance these things happen is bigger than when your ping is low, due to distance and number of hops.


Last edited by Koeitje,

freshmeatt

‹Con›

Once we are at it, how does prediction optimization work? Noticed a huge difference in hitreg on few servers with it turned off.

octochris

(0v0)

Quoted from freshmeatt

Once we are at it, how does prediction optimization work? Noticed a huge difference in hitreg on few servers with it turned off.

It changes the way data is manipulated if prediction fails (packet is dropped for some reason).

Quoted from fe

[…]
If we lose update, interpolation doesn’t work, until we receive next update. Prediction works, but if it fails, engine may move us back, our shots are missed and other shit. Your interp values higher than 0.0152 and 0.0304 just because updates doesn’t come in equal periods cuz of network jitter.

You’re not understanding. There is native compensation.


Last edited by octochris,

Spike Himself

TC

Quoted from Koeitje

due to distance and number of hops.

wat

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