Forum
Pipe Jumps
Created 31st October 2010 @ 17:46
Add A Reply Pages: 1
http://www.youtube.com/watch?v=UfmENxEWbKA
In the most recent update pipe jumps became a lot better. You can now jump a lot higher and farther than you used to, to the point where you almost jump higher with a pipe than with a sticky bomb.
I don’t know exactly what consequences this has on the game (do they have higher knockback on enemies aswell?) but if it’s just bigger pipe jumps for the demo, I’m all for it
Might bring in an element of sticky traps and then the demo jumping up where you don’t expect him, say stickying doors of Gpit B entrance and going on the roof.
Interesting dynamic.
oh thats why i went flying in pre-game today!. i didn’t realise as i don’t normally play demo lol
must be a bug
call anakin
Pretty much anywhere where this is useful you could use it before the update, just now the timing doesn’t need to be so precise. Gpit roof, granary last pipe, granary crates, etc etc.
I hope this will be fixed.
Does this effect the enemies as well? Like sending them flying across the map?
If so.. more flying medics! :D
Have donne this since tf2 came out.. Bit old i guess :)
Quoted from DoomsDay
Have donne this since tf2 came out.. Bit old i guess :)
so has everyone you just havent been able to jump as far…. l2read
Add A Reply Pages: 1