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Forum

Pipe Jumps

Created 31st October 2010 @ 17:46

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Beater

Danmark
LEGO

http://www.youtube.com/watch?v=UfmENxEWbKA

In the most recent update pipe jumps became a lot better. You can now jump a lot higher and farther than you used to, to the point where you almost jump higher with a pipe than with a sticky bomb.

I don’t know exactly what consequences this has on the game (do they have higher knockback on enemies aswell?) but if it’s just bigger pipe jumps for the demo, I’m all for it

Hildreth

Pander
Pander

Might bring in an element of sticky traps and then the demo jumping up where you don’t expect him, say stickying doors of Gpit B entrance and going on the roof.

Interesting dynamic.

Sketch

MM

oh thats why i went flying in pre-game today!. i didn’t realise as i don’t normally play demo lol

Memento Mori

must be a bug

Atty

ORKZORKZORKZORK

call anakin

rAye.

Vuze.
T.

Quoted from Atty

call anakin

lolz

kaidus

7
WiK?

Pretty much anywhere where this is useful you could use it before the update, just now the timing doesn’t need to be so precise. Gpit roof, granary last pipe, granary crates, etc etc.

DIEHARDD

I hope this will be fixed.

Defur

Does this effect the enemies as well? Like sending them flying across the map?

If so.. more flying medics! :D

N/A

RaWr ::

old

DoomsDay

Have donne this since tf2 came out.. Bit old i guess :)

randa

Quoted from DoomsDay

Have donne this since tf2 came out.. Bit old i guess :)

so has everyone you just havent been able to jump as far…. l2read

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