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Unstable 120fps vs Stable 60fps
Created 26th October 2010 @ 01:04
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Quoted from Skyride
What I dislike most about these forums is that a lot of people, even if they aren’t exactly stupid, just spew dribble all over the place about computers.
And people writing irc bots in ..php
:P
Quoted from Mirelin
[…]
that’s reall true, my british friend. Source engine loves high fps, only then you won’t have shit, like negative acceleration.
That’s not correct, the game only reads the mouse input, it doesn’t control it. FPS has no control on the input. It only feels better because there are more fps, but the truth is if you tried the situation with low and high fps you would see that the graphing is the same.
Last edited by octochris,
It’s all about fucking fluctuation.
I know better.
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