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Update 21.9.2010
Created 21st September 2010 @ 00:32
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Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
– Optimizations to multi-core rendering
– Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
– Fixed an exploit that allowed people to send fake VAC messages to clients
Update gave some huge fps increases in CS:S, what about here? Do you actually have to set mat_queue to 2 to get the increase?
Last edited by Septique,
smth like 8% increase on my q6600
not as much as hoped, but does seem better on mids at least
Last edited by AnimaL,
I did mention a big difference in a pub. I used to lag a lot in those spammy 32 player mid fights but it’s doing fine now :)
placebo)))
Quoted from Norris
placebo)))
It will only help if you’re CPU bound, meaning those of us on i7’s etc won’t notice much.
Which mat_queue_mode value is the right one? -1 / -2 / 1 / 2 ?
Quoted from n00ne
Which mat_queue_mode value is the right one? -1 / -2 / 1 / 2 ?
mat_queue_mode 2
Quoted from Leftism
[…]
mat_queue_mode 2
Wrong, actually, it’s -1 (but 2 might do the same thing).
You can see it yourself with the game options.
Set Multicore rendering On = mat_queue_mode -1
Set Multicore rendering Off = mat_queue_mode 0.
2 does the same thing. ;-)
Presumably, for this “on/off” variable, anything other than 0 will be taken as “on”…
Last edited by Leftism,
Quoted from Leftism
2 does the same thing. ;-)
Presumably, for this “on/off” variable, anything other than 0 will be taken as “on”…
No, mat_queue_mode 1 does something different.
-2 is the default and is the same as 0.
Quoted from Buffalo Bill
It will only help if you’re CPU bound, meaning those of us on i7’s etc won’t notice much.
almost anyone is cpu bound, as most gamers dont play on integrated gpu’s or high graphics settings
that, and TF2 is a CPU bound game.
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