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Granary, tactical question

Created 5th September 2010 @ 21:31

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Swarlz

Quoted from Hildreth

Quit the game, get a job, get a girlfriend and then marry, have kids, buy a family saloon, move into a 4 bedroom house with a mortgage and then take the game up again when your kids grow up into ungrateful greasy teenage shits and your wife won’t have sex with you.

By then TF2 might have a new granary out.

this

Azdean

WTH!?

Quoted from Hildreth

Quit the game, get a job, get a girlfriend and then marry, have kids, buy a family saloon, move into a 4 bedroom house with a mortgage and then take the game up again when your kids grow up into ungrateful greasy teenage shits and your wife won’t have sex with you.

By then TF2 might have a new granary out.

What do you mean “by then tf2 might have a new granary out”? By then the enemy team will only just be pushing into yard.

kaidus

7
WiK?

If you constantly push cp3 in the situation described, you will become substantially more adept at this play than the enemy will be at defending it.

Simple.

Ghostface

spire

Quoted from Ched

Alt tab the game. Open up granary in Hammer, decompile granary, create a million extra routes and name it cp_granary_pro.

But that’d make the 2nd muuuch more easily backcappable, wouldn’t it?

Koeitje

AUTOBOTS

Sit back, try to bait in enemies (left side its pretty easy to get a pick if the enemy is unprepared (aka no demo there)). But don’t lose more than one friendly. But really, the best option is just to sit the fuck back and troll like hell (while you bring in the spies).


Last edited by Koeitje,

minimoose

shintaz —> spy —> med + demo pick —> … —> win?

baerbel

trick17
trick17

have 1 scout run back to spawn, change to spy. distract kill medic. push

minimoose (


Last edited by baerbel,

trams

-><-

Quoted from Hildreth

Quit the game, get a job, get a girlfriend and then marry, have kids, buy a family saloon, move into a 4 bedroom house with a mortgage and then take the game up again when your kids grow up into ungrateful greasy teenage shits and your wife won’t have sex with you.

By then TF2 might have a new granary out.

Been there, done that.

Nagash

[CiC]
CiC

if the score is 2-2 with 20 minutes left, then for the previous 10 minutes it sounds like backcapping wasn’t a problem and whichever team attacks first has been winning.

so though it may be very different ingame, without anymore background information, it sounds like statistically, pushing is the right option. If it fails and your backcapped, meh, on average there’s been a point won every 2 – 2.5 minutes, so again, statistically your likely to get the chance to bring the game back in a short period of time.

Andee

GoT<3
HoT<3

Ok: Just stand ready at left or right side door, just around the corner. When they eventually try to push, you taunt kill them when they walk by. Have a laugh (it will take some time for them to respawn). And cap 3.

Now it’s the other way around. So dont walk into tauntkills when you push.

Dr-GimpfeN

9g1c

Spam stupid binds (:)

Rake

Lutunen
[hePPa]

Play proper, not massively boring, maps.

xzr

Quoted from F2

I have a tactical question for granary that I would like to hear some suggestions to.

Let’s say the score is 2-2.
You are holding your 2nd point from yard.
You have uber and the other team also has uber.
Both teams have all 6 players up (normal classes).
There is 20 minutes left on the clock.

Can anyone give a good reason for pushing middle?
Please explain exactly what it should achieve and how you would do it.
Consider pros and cons.

Pushing 6on6 is stupid in that situation, you can try some aggressive defending though and try to get a pick. Kill one and push.

xzr

Quoted from Rake

Play proper, not massively boring, maps.

l2p plz

JimmyBreeze

k^m

The worst thing you can do is spam text binds. It’s not a good look.

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