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HUD Help
Created 21st August 2010 @ 16:55
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I would be grateful if someone could help me here…
How do I make the health text on the HUD turn red when I’m sufficiently damaged?
I would like to do the same for ammo too…
Last edited by nubonamission,
if you use an updated hud the ammo should automatically flash red due to a recent valve patch. as for the health, I know nothing about HUDS so I can’t help you there I’m afraid :(
what HUD are you using btw?
i cant help you, sorry, but since its a topic about huds, im gonna ask a question to dont make new one:
where can i download a ‘movie hud’ (crosshair and kills only)? i know that pldx tools contains it but i couldnt find those files. if someone could just post a link i would be grateful :)
http://www.pldx.com/downloads/1478/movie_hudzip/
MovieHud for you my friend ;);)
but sry nub i cant help
cheerZ biester
Last edited by bìester,
Doesn’t the community hud do this?
Quoted from fisheye
i cant help you, sorry, but since its a topic about huds, im gonna ask a question to dont make new one:
where can i download a ‘movie hud’ (crosshair and kills only)? i know that pldx tools contains it but i couldnt find those files. if someone could just post a link i would be grateful :)
http://www.mediafire.com/?nbvrsmyfw7n9p0f
Change folder name to scripts to use (change your current scripts folder name to something else). Then rename everything back to the way it was afterwards. This is Jh’s scripts from ages ago when pldx tool was simpler. I just reuploaded.
Edit: Beaten (and by someone who can use google it seems :))
Last edited by daithi1,
http://www.youtube.com/watch?v=78yW4D6fdNA
Something like this ?
I had a topic running not so long ago on the subject so take a look if this is what you’re looking for.
http://etf2l.org/forum/leaguea/topic-10955/page-1/?recent=198039#post-197526
Last edited by Chux,
Animations in the Hud are controlled a file called ‘HudAnimations_tf.txt’. The defualt file can be found here. http://pastebin.com/bWwVQunF
Animate “panel name” “variable” “target value” “interpolator” “start time” “duration”
This is the layout of an animation in the file. If you wanted to animate the health value to turn red then you would simply put.
Animate PlayerStatusHealthValue FgColor “255 0 0 255” Linear 0.0 0.0
At the top of file by defualt is a list of all the possible variables and interpolators you can use.
If you can’t be bothered to do this yourself and just want the health to turn green when buffed, red when dying, white when normal and for your ammo to turn red when low, I’ve done that for you here. (That is, if you haven’t renamed the defualt health value field.)
P.S. the way I’ve done it there isn’t perfect.
Last edited by Ched,
Alright thanks for all the help!
thx Ched, now my hp looks better (: http://www.youtube.com/watch?v=wJE9_YgqvOU
Last edited by h0stage,
noam, why don’t you just use broesels hud? save yourself the hassle. http://etf2l.org/forum/general/topic-11054/
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