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[HUD] broeselhud // version 2.9
Created 25th July 2010 @ 20:56
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Quoted from rMdy
Does anyone know how to change the colour of the heal text? It appears as yellow just like the combat text which seems a bit messy.
open huddamageaccount.res in the resource/ui folder and change the the “PositiveColor” colour to whatever colour you’d like it to be. its RED GREEN BLUE ALPHA. So if you want green do: 0 255 0 255 for the color
That’s great! I kept trying out numbers in the clientscheme lol. Thanks for the quick reply :)
Bumping in hope of update
*wink*
Does anyone have working dl link for medic movie version of this hud?
The lawena tool is using my medic HUD.
edit: I originally made it for that fragmovie:
https://www.youtube.com/watch?v=2IcWmpkjMKo
Last edited by broesel,
Quoted from broesel
The lawena tool is using my medic HUD.
Yep, but the main problem is that on lawena version of this hud there are no currently healing bar on screen when medic heals someone. Maybe it’s something bad with my lawena, maybe I failed somewhere in settings but on other huds this bar is visible.
Last edited by thaZu,
version 2.9 is out!!
download: http://sourceforge.net/p/broeselhud/files
changelog:
– added support for the taunt selection menu
– added support for the B.A.S.E. Jumper
– added the Eureka Effect teleport menu
– moved the destroy menu to the same height as the build menu
– cleaned up the code of the build and destroy menus
– added damage and support stats to the scoreboard
– slightly reduced the distance between scoreboard stats and their labels
– updated clientscheme.res
– updated hudlayout.res
– fixed the Huntsman charge meter
– fixed the Bazaar Bargain counter position
– fixed item counters not being exactly above their labels
– fixed high killstreak numbers getting cut off
– fixed MvM robot HP getting cut off
– fixed a link in the Readme file
Quoted from broesel
version 2.9 is out!!
download: http://sourceforge.net/p/broeselhud/files
changelog:
– added support for the taunt selection menu
– added support for the B.A.S.E. Jumper
– added the Eureka Effect teleport menu
– moved the destroy menu to the same height as the build menu
– cleaned up the code of the build and destroy menus
– added damage and support stats to the scoreboard
– slightly reduced the distance between scoreboard stats and their labels
– updated clientscheme.res
– updated hudlayout.res
– fixed the Huntsman charge meter
– fixed the Bazaar Bargain counter position
– fixed item counters not being exactly above their labels
– fixed high killstreak numbers getting cut off
– fixed MvM robot HP getting cut off
– fixed a link in the Readme file
HOLY CRAP
Holy fuck it’s back
Quoted from Clark
Any chance you could fix your hud in accordance with the new target id system, pleeease?
bump
Does anyone know how to make the “last damage indicator” (specifically the one above your HP cross) stay until you hit someone else? I know “delta_lifetime” determines how long it stays, but it also affects the “floating damage indicators” as well. Is there a way to edit the “delta_lifetime” of each type separately?
Quoted from LordTempus
Does anyone know how to make the “last damage indicator” (specifically the one above your HP cross) stay until you hit someone else? I know “delta_lifetime” determines how long it stays, but it also affects the “floating damage indicators” as well. Is there a way to edit the “delta_lifetime” of each type separately?
Not possible anymore.
Any possible updates on hud?
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