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[HUD] broeselhud // version 2.9

Created 25th July 2010 @ 20:56

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cube

i did 1920×1080 res xhairs
expect shit !

broesel

LAME

http://steamcommunity.com/groups/broeselhud#announcements/detail/975289850186907860

broesel

LAME

version 2.2 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.2.zip

changelog:

– added MvM support
– reworked the HUD crosshairs
– reworked the spec HUD
– reworked the Readme file
– made the class menu smaller
– made the disguise menu smaller and moved it above the crosshair
– removed the “x” on the CP cap count
– increased the font size of the CP cap count
– added Surface-Numbers font
– added a “Play Co-Op” button to the main menu
– edited the vote HUD to fit the overall style
– made the damage indicators a bit thinner
– fixed some minor alignment issues on the Stopwatch HUD
– fixed the TargetID buff cross not being centered on the HP
– vertically centered the name label on the oldschool targetID
– changed the HP alignment on the oldschool targetID to left
– decreased the shadow offset on the following elements:
* last damage done
* sticky count
* TargetID HP numbers
– increased the team name boundaries on the following elements [fix for ESEA players]:
* tournament setup panel
* winpanel
* scoreboard
– updated Clientscheme.res
– updated hudlayout.res
– updated the animations file
– made the Replay info panels less opaque
– reduced the border width on the Replay info panels
– reduced the border width on the Engie build & destroy panel
– adjusted the name text-field on the tournament setup panel
– fixed several charge meters not being white
– fixed the map name on the team menu not being white
– increased the font size of the server name on the scoreboard
– reduced the font size on the replay message panel
– reduced the damage number fade time by 33%
– added support for the Hitman’s Heatmaker
– added support for the Special Delivery game mode
– added the flag to the CTF-arrow when picking up the intel
– fixed the CP timer in Medieval Mode
– added support for the Flying Guillotine
– added the “Marked for Death” icon

Admirable

(Toucan Ambassador)

Aw yeah!

arD

-[S2L]

Awesome crosshairs <3

You da man

mantas

2puck

POWER

s0rex

yayy

T0m

(ETF2L Donator)

:OOOOOOOO

alba

duplo

any screens on the crosshairs?

yonus

[hePPa]

Can I make the crosshairs work with Chris’ crosshairswitcher?

broesel

LAME

Quoted from alba

any screens on the crosshairs?

In the Readme file.

Quoted from yonus

Can I make the crosshairs work with Chris’ crosshairswitcher?

CHRIS’ crosshairswitcher? What the fuck is that supposed to be? :D

Anyhow, it’s not possible to change HUD crosshairs via scripts :(

Selek

Dr. med.

Great job, thanks a lot! :)

Two small nitpicks:

Is the main menu frame supposed to look uneven (lower border below the Mannco. Store button)?
http://steamcommunity.com/sharedfiles/filedetails/?id=110252894

Also, the tournament board doesn’t seem to be centered:
http://steamcommunity.com/sharedfiles/filedetails/?id=110254135

Starkie

ulti?
sniper

Quoted from broesel

Anyhow, it’s not possible to change HUD crosshairs via scripts :(

You can with the net graph & achievement tracker crosshairs

broesel

LAME

Yeah I know, but it still gives you 2 slots only, at the expense of not having a consistent netgraph, so I don’t really deem it as a viable solution.

Quoted from Selek

Is the main menu frame supposed to look uneven (lower border below the Mannco. Store button)?

When you fix it at one resolution, it looks shit at another :(

Quoted from Selek

Also, the tournament board doesn’t seem to be centered:
http://steamcommunity.com/sharedfiles/filedetails/?id=110254135

Dunno why it bugs out for you :0

In 2.2, the panel uses just 1 set of coordinates which works for both MvM and tournament mode, I now changed it to use 2: MvM and not-Mvm with not-MvM using the same values as the tournament panel in 2.1.6, just to make sure this bug won’t occur again. Will be in 2.2.1.

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