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[HUD] broeselhud // version 2.9
Created 25th July 2010 @ 20:56
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i did 1920×1080 res xhairs
expect shit !
version 2.2 is out!
download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.2.zip
changelog:
– added MvM support
– reworked the HUD crosshairs
– reworked the spec HUD
– reworked the Readme file
– made the class menu smaller
– made the disguise menu smaller and moved it above the crosshair
– removed the “x” on the CP cap count
– increased the font size of the CP cap count
– added Surface-Numbers font
– added a “Play Co-Op” button to the main menu
– edited the vote HUD to fit the overall style
– made the damage indicators a bit thinner
– fixed some minor alignment issues on the Stopwatch HUD
– fixed the TargetID buff cross not being centered on the HP
– vertically centered the name label on the oldschool targetID
– changed the HP alignment on the oldschool targetID to left
– decreased the shadow offset on the following elements:
* last damage done
* sticky count
* TargetID HP numbers
– increased the team name boundaries on the following elements [fix for ESEA players]:
* tournament setup panel
* winpanel
* scoreboard
– updated Clientscheme.res
– updated hudlayout.res
– updated the animations file
– made the Replay info panels less opaque
– reduced the border width on the Replay info panels
– reduced the border width on the Engie build & destroy panel
– adjusted the name text-field on the tournament setup panel
– fixed several charge meters not being white
– fixed the map name on the team menu not being white
– increased the font size of the server name on the scoreboard
– reduced the font size on the replay message panel
– reduced the damage number fade time by 33%
– added support for the Hitman’s Heatmaker
– added support for the Special Delivery game mode
– added the flag to the CTF-arrow when picking up the intel
– fixed the CP timer in Medieval Mode
– added support for the Flying Guillotine
– added the “Marked for Death” icon
Aw yeah!
You da man
yayy
:OOOOOOOO
Quoted from alba
any screens on the crosshairs?
In the Readme file.
Quoted from yonus
Can I make the crosshairs work with Chris’ crosshairswitcher?
CHRIS’ crosshairswitcher? What the fuck is that supposed to be? :D
Anyhow, it’s not possible to change HUD crosshairs via scripts :(
Great job, thanks a lot! :)
Two small nitpicks:
Is the main menu frame supposed to look uneven (lower border below the Mannco. Store button)?
http://steamcommunity.com/sharedfiles/filedetails/?id=110252894
Also, the tournament board doesn’t seem to be centered:
http://steamcommunity.com/sharedfiles/filedetails/?id=110254135
Quoted from broesel
Anyhow, it’s not possible to change HUD crosshairs via scripts :(
You can with the net graph & achievement tracker crosshairs
Yeah I know, but it still gives you 2 slots only, at the expense of not having a consistent netgraph, so I don’t really deem it as a viable solution.
Quoted from Selek
Is the main menu frame supposed to look uneven (lower border below the Mannco. Store button)?
When you fix it at one resolution, it looks shit at another :(
Quoted from Selek
Also, the tournament board doesn’t seem to be centered:
http://steamcommunity.com/sharedfiles/filedetails/?id=110254135
Dunno why it bugs out for you :0
In 2.2, the panel uses just 1 set of coordinates which works for both MvM and tournament mode, I now changed it to use 2: MvM and not-Mvm with not-MvM using the same values as the tournament panel in 2.1.6, just to make sure this bug won’t occur again. Will be in 2.2.1.
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