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TF2 Update - 20/7

Created 20th July 2010 @ 01:39

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tesco

mrp.

A required update for Team Fortress 2 is now available. The specific changes include:

Team Fortress 2
– Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
– Fixed a client crash when opening the backpack while running in a language other than English.
– Fixed not being able to pick-up buildings in Arena mode.
– Fixed an exploit that allowed team kills with Wrangled sentries.
– Fixed a bug where teleporters could be given more than their normal amount of health.
Fixed old demos with different data tables thinking the SourceTV player entity was burning.
– TF Bot Changes
– Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
– Fixed Engineer bot infinite build-destroy behavior loop regression
– Fixed Medic bots losing their charge if they touch a resupply cabinet
– Fixed a crash due to having multiple types of bot systems running in-game simultaneously
– Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
– Bots no longer consider sapped sentries a dangerous threat
– Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
– Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
– Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

Jason


Last edited by tesco,

Pendji

tf_bot_pyro_always_reflect why is that even needed? ‘I want to have no chance at killing pyros!’

Ino

dp.
dp.

No, it’s “I only want to be able to kill pyros with shotguns and pistols”

Defur

Hmm imagine when they make them bots perfect.

“Oh shit, our medic isnt online!”
“Shit son, what are we gunna do”

Bot – Mid+ Medic has joined the game.


Last edited by Defur,

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