Forum
[Balance] BONK! Cooldown.
Created 9th July 2010 @ 14:49
Add A Reply Pages: 1
I posted this on the steamforums (follow the link at the bottom of this post) and would love some feedback from you guys.
“Hi everybody!
I play scout in a competetive enviroment and recently I started experimenting with the BONK! drink (years behind, I know). Now I’d like to share my thoughts on how to make this item viable for pub AND for comp play.
The big problem, that I see is the linear cooldown of BONK! I would like to propose a non-linear cooldown: the more damage you dodge while under the effect of BONK! the faster the cooldowtime. Seems kind of logical to me: the more incoming damage there is, the faster you need your BONK! to recharge. It would allow a scout to dive in a group of enemies with BONK!, kill the tactical target (i.e. the medic) AND have a realistic chance of getting out with another BONK! charge.
pls, tell me what your thoughts are, but try to be civil and constructive =)”
EDIT: dammit, nvm =)
Last edited by Tehgnarr,
Add A Reply Pages: 1