I posted this on the steamforums (follow the link at the bottom of this post) and would love some feedback from you guys.

“Hi everybody!

I play scout in a competetive enviroment and recently I started experimenting with the BONK! drink (years behind, I know). Now I’d like to share my thoughts on how to make this item viable for pub AND for comp play.

The big problem, that I see is the linear cooldown of BONK! I would like to propose a non-linear cooldown: the more damage you dodge while under the effect of BONK! the faster the cooldowtime. Seems kind of logical to me: the more incoming damage there is, the faster you need your BONK! to recharge. It would allow a scout to dive in a group of enemies with BONK!, kill the tactical target (i.e. the medic) AND have a realistic chance of getting out with another BONK! charge.

pls, tell me what your thoughts are, but try to be civil and constructive =)”

EDIT: dammit, nvm =)


Last edited by Tehgnarr,