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Forum

TF2 UPDATE 02/07/2010

Created 2nd July 2010 @ 01:44

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freshmeatt

‹Con›

Fixed bullet penetration problems with Linux dedicated server.

Wait what
That server browser thingy was available for quite long time, I guess in Beta UI update.

Hunt3r

LAME

-Filter panel now starts expanded, instead of hidden.

that is just bullshit! why would i want that? they just cant fix it, so they decided, hey, if we cant fx it, lets just say its intended!
Fuck that!

AnAkkk

Quoted from Daniel

[…]
Invisible people?!

Yes!

But I tried on a TF2 server and while coming back from ALT TAB I had “Connection problem”, lol.
I then tried and CSS and worked fine here, but it might just be random.

broesel

LAME

Quoted from Hunt3r

-Filter panel now starts expanded, instead of hidden.

that is just bullshit! why would i want that? they just cant fix it, so they decided, hey, if we cant fx it, lets just say its intended!
Fuck that!

german rage lolol – just like I told you :P

For me, that’s great, because I don’t have an extremely undersized screen and always wanted it to be like that :>

Hunt3r

LAME

Quoted from broesel

[…]

german rage lolol – just like I told you :P

For me, that’s great, because I don’t have an extremely undersized screen and always wanted it to be like that :>

at least I dont lag ingame :D
but srsly, its not intended:
-if you move with your mouse over the filter button, the button moves down and it has all the time the color like the mouse would be on it, unless you click it, then it’s normal
– even if you start in your favortites tab, the internet list refreshes, which causes like one minute of choppy gameplay, if you dont stop the refresh of it… (i lose some important seconds there :D )

Dr-GimpfeN

9g1c

-Added new ConVar mp_windifference_min to be used with mp_windifference.

anyone knows what this shit is?

RaCio

GoT²

Quoted from Dr-GimpfeN

-Added new ConVar mp_windifference_min to be used with mp_windifference.

anyone knows what this shit is?

I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.

Swifty

ξ(゜ヮ゜)ξ

Did this update break demos?

Quoted from Swifty

Did this update break demos?

Nope. I could play an older Demo just fine.

Dr-GimpfeN

9g1c

Quoted from RaCio

[…]I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.

sounds epic to me

Ghent

Team

Quoted from Buffalo Bill

[…]

Nope. I could play an older Demo just fine.

Nice.

Spike Himself

TC

Quoted from RaCio

[…]I assume it makes sure a game wont end when the difference between the scores is not more or equal to the value of the command.

…sorry, what?

fisheye

i think he just meant that:
if you set this new command to, let’s say 10, and mp_windifference to 2, the game won’t end if scores are for example 2:0, 5:1, 9:7, only when one of the teams has 10 points. so the valid ending will now be 10:8, 11:9, etc.

haven’t tested it yet, but i assume it works that way.
on the other hand, is now any difference between setting mp_winlimit to 10 and mp_difference to 2 to do the same thing i said before? now i don’t know what to believe :D


Last edited by fisheye,

RaCio

GoT²

The way I see it the command says minimum windifference. So with windifference_min 2 the difference between the scores will have to be 2, so not 5-5 but 5-7. bu then again, I’m just guessing :p

fisheye

-Added new ConVar mp_windifference_min to be used with mp_windifference.

nice explain from our lovely Valve anyway :S


Last edited by fisheye,

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