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What else can I change on this config.
Created 25th June 2010 @ 18:08
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This made my fps go from ~82-84 to ~100-102 in the timedemo posted earlier. I want to have high quality textures and models, while reducing as many of the flashy effects in the game as possible (such as rag dolls, high quality lights and shadows).
why dont u just put chris or more fps cfg and edit lines u want?
also: r_shadows "1"
r_shadowmaxrendered "9" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
Quoted from AnimaL
why dont u just put chris or more fps cfg and edit lines u want?
also:
r_shadows "1"
r_shadowmaxrendered "9" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
Because I don’t know which ones I should remove and what I shouldn’t.
Use my moreframes config (which is designed for exactly this purpose) for the majority of it, afaik the models are controlled by r_rootlod (but I might be wrong, I don’t actually remember, they might have their own cvar), and you can turn the shadows off with r_shadows 0.
Last edited by octochris,
Quoted from Koeitje
Why does your config look like their is a veil all over it….
You see the bit in the configs which says:
// If you ignore the launch options and still ask me why stuff is weird you are legally declaring yourself retarded
:D
Last edited by octochris,
Quoted from Koeitje
Why does your config look like their is a veil all over it….
There is a command with pixelfog. Did you try to change that?
Quoted from octochris
[…]
You see the bit in the configs which says:
// If you ignore the launch options and still ask me why stuff is weird you are legally declaring yourself retarded
:D
Not running DX8 makes it not work? Because none of the other commands would have any effect.
Quoted from Waster
[…]
There is a command with pixelfog. Did you try to change that?
It’s not that.
Quoted from Koeitje
[…]
Not running DX8 makes it not work? Because none of the other commands would have any effect.
I don’t support running it in dx9, but if you want to the problem you’re talking about is solved by changing mat_bumpmap to 1.
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