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SnowiE's timedemo test (Updated 25th Jan 2011)
Created 24th June 2010 @ 15:24
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OS – Windows 7 x 64
CPU – AMD Phenom II X4 955 (3.2GHz)
RAM – 8GB DDR2 PC6400
GPU – ATI Radeon 4770 512MB GDDR5
Resolution – 1440 * 900 (native)
Windowed no boarder
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: High
Texture Detail: High
Shader Detail: High
Water Detail: Reflect all
Shadow Detail: High
Colour Correction: Disabled
Antialising: 8x MSAA
Filtering Mode: Anisotropic 16X
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: Full
Direct X Level: 9.0+ (-dxlevel 95)
Draw viewmodels: On
FPS Config Used (if any): None
Average – 115.33
5125 frames 44.077 seconds 116.27 fps ( 8.60 ms/f) 10.338 fps variability
5125 frames 44.634 seconds 114.82 fps ( 8.71 ms/f) 9.763 fps variability
5125 frames 44.601 seconds 114.91 fps ( 8.70 ms/f) 9.599 fps variability
settings as above but texture detail set to very high
Average = 113.60
5125 frames 45.066 seconds 113.72 fps ( 8.79 ms/f) 10.413 fps variability
5125 frames 45.357 seconds 112.99 fps ( 8.85 ms/f) 9.356 fps variability
5125 frames 44.917 seconds 114.10 fps ( 8.76 ms/f) 9.381 fps variability
Last edited by Tikcus,
CPU: AMD Phenom II x2 550 BE @ 3.5ghz
RAM: 4GB DDR3 RAM
GRAPHICS CARD: ATI Radeon HD 4350 512mb
RESOLUTION: 1600×640
WINDOWED/FULLSCREEN: Windowed
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: Low
Texture Detail: High
Shader Detail: Low
Water Detail: Simple Reflections
Shadow Detail: Low
Colour Correction: Disabled
Antialising: None
Filtering Mode: Bilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: None
Direct X Level: 8.0
Draw viewmodels: On
FPS Config Used (if any): Chris Highframes
Average FPS over 3 demo playthroughs: 97.76
OS: Windows Vista Home Premium 64-Bit
CPU: Intel Core2 Quad CPU Q9400
RAM: 4GIG DDR2 RAM
GRAPHICS CARD: Nvidia GeForce GTX 285
RESOLUTION: 1680×1050
WINDOWED/FULLSCREEN: Windowed
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: High
Texture Detail: Very High
Shader Detail: High
Water Detail: Reflect All
Shadow Detail: High
Colour Correction: Disabled
Antialising: None
Filtering Mode: Anisotropic 16X
Wait for vertical sync: Disabled
Motion Blur: Enabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: Full
Direct X Level: 9.0+ (-dxlevel 98)
Draw viewmodels: Off/On (Depends on Classconfig)
FPS Config Used (if any): None
Runs:
#1 5125 frames 94.938 seconds 53.98 fps (18.52 ms/f) 4.389 fps variability
#2 5125 frames 95.023 seconds 53.93 fps (18.54 ms/f) 3.957 fps variability
#3 5125 frames 94.956 seconds 53.97 fps (18.53 ms/f) 3.841 fps variability
Average FPS over 3 demo playthroughs: 53.96
edit I’m using Chris’ highquality config
Last edited by haze-e,
[email protected]
HD4870 512mb
4 gigs of ram, 5-5-5-15 800mhz
fps.cfg:
169 fps
m0rehighfps.cfg:
204 fps
m0refps.cfg
195 fps
chrismoreframes.cfg
187 fps
chrishighframes.cfg
203 fps
chrismaxframes.cfg
203 fps
quality.cfg
150 fps
modded chrishighquality.cfg
118 fps
Now, all of the above configs were modded to have audio quality set to low. (sup chris) Also, modded chrishighquality.cfg is the normal hq config without aa and motion blur. fps.cfg is a slightly tweaked version of rebeli’s config, and quality.cfg is rebelis config on dx9 with in-game options changed to the recommended values for me.
Last edited by Rake,
Quoted from Rake
Now, all of the above configs were modded to have audio quality set to low. (sup chris)
that’s standard on all of the frames configs anyway.
herp derp.
CPU: Intel E7400
RAM: 1GB DDR2 RAM
GRAPHICS CARD: Sparkle Geforce 7600GS
RESOLUTION: 1024×768
WINDOWED/FULLSCREEN: Windowed
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: Low
Texture Detail: Low
Shader Detail: Low
Water Detail: Simple reflections
Shadow Detail: Low
Colour Correction: Disabled
Antialising: None
Filtering Mode: Bilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Disabled
High Dynamic Range: None
Direct X Level: 8.1
Draw viewmodels: On
FPS Config Used (if any): Chris’s
Average FPS over 3 demo playthroughs: 141.53
sup
gz on finally getting pc, how much u spent?
Quoted from AnimaL
gz on finally getting pc, how much u spent?
Around £200 on mobo, cpu, DDR2 stick and sata hdd.
OS – Windows 7 x 64
CPU – AMD Phenom II X4 955 (3.2GHz)
RAM – 8GB DDR2 PC6400
GPU – ATI Radeon 4770 512MB GDDR5
Resolution – 1440 * 900 (native)
Full screen
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: High
Texture Detail: Very High
Shader Detail: High
Water Detail: Reflect all
Shadow Detail: High
Colour Correction: Disabled
Antialising: 8x MSAA
Filtering Mode: Anisotropic 16X
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: Full
Direct X Level: 9.0+ (-dxlevel 95)
Draw viewmodels: On
FPS Config Used (if any): None
before 21/09/10 update – Average of 3 runs = 113.60
after 21/09/10 update – Average of 3 runs = 126.94
11.74% increase
Last edited by Tikcus,
CPU: Intel E6850 3GHz
RAM: 4096MB DDR2 800MHz
GRAPHICS CARD: NVIDIA GeForce 9800GT 512MB
RESOLUTION: 1650 x 1080 16:10
WINDOWED/FULLSCREEN: Windowed
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: Low
Texture Detail: Low
Shader Detail: Low
Water Detail: Simple Reflections
Shadow Detail: Low
Colour Correction: Disabled
Antialising: None
Filtering Mode: Bilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: None
Direct X Level: 8.0
Draw viewmodels: Off
FPS Config Used (if any): Chris’ Maxframes
Average FPS over 3 demo playthroughs: 129.9
OS – Windows 7 x 64
CPU – AMD Phenom II X4 955 (3.2GHz)
RAM – 8GB DDR2 PC6400
GPU – ATI Radeon 4770 512MB GDDR5
Resolution – 1440 * 900 (native)
Full screen
Video Advanced Settings (Options > Video > Advanced) –
Model Detail: High
Texture Detail: Very High
Shader Detail: High
Water Detail: Reflect all
Shadow Detail: High
Colour Correction: Disabled
Antialising: 8x MSAA
Filtering Mode: Anisotropic 16X
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: Full
Direct X Level: 9.0+
Draw viewmodels: On
FPS Config Used (if any): None
before 21/09/10 update – Average of 3 runs = 113.60
after 21/09/10 update – Average of 3 runs = 126.94
11.74% increase
200 Mhz CPU O/C (3.4GHz)
Average of 3 Runs = 131.89 (3.9% increase)
Last edited by Tikcus,
Did this demo break with the update? keeps crashing my TF2.
Quoted from dr.Justice
Did this demo break with the update? keeps crashing my TF2.
update broke all demos, expecting for valve to release fix soon
Last edited by AnimaL,
CPU: Intel Core2Duo Q6600 (OC 3.6GHz)
RAM: 4GB DDR2 RAM
MB: P5Q Deluxe
GRAPHICS CARD: Asus TOP 4850
RESOLUTION: 1680×1050
OS: Windows 7 Ultimate x64
WINDOWED/FULLSCREEN: Fullscreen
Model Detail: High
Texture Detail: High
Shader Detail: High
Water Detail: Reflect all
Shadow Detail: Medium
Colour Correction: Disabled
Antialising: None
Filtering Mode: Trilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 90
Multicore Rendering: Enabled
High Dynamic Range: Full
Direct X Level: 8.1
Draw viewmodels: On
FPS Config Used (if any): None
Average FPS over 2 demo playthroughs: 134.21
Last edited by Aibo999,
CPU: AMD AthlonXP Barton 2500+ (overclocked to- 2.00Ghz)
RAM: 2x 512MB DDR RAM
MB: EliteGroup
GRAPHICS CARD: GeForce 7600GS
RESOLUTION: 640×480
OS: Windows XP SP3
WINDOWED/FULLSCREEN: Fullscreen
Model Detail: Low
Texture Detail: Low
Shader Detail: Low
Water Detail: Simple Reflections
Shadow Detail: Low
Colour Correction: Disabled
Antialising: None
Filtering Mode: Bilinear
Wait for vertical sync: Disabled
Motion Blur: Disabled
Field of view: 75
Multicore Rendering: Disabled
High Dynamic Range: Off
Direct X Level: 8.1
Draw viewmodels: Off
FPS Config Used: Chris’s maxframes
Average FPS over 3 demo playthroughs: 49.32
I think that this is the ultimate fps, which i can get from this system.
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