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lock please 8)
Created 6th November 2009 @ 22:10
Hai there,
I’m looking for a friendly guy or girl who can make me the following script or whatever you wonna call it (class : soldier)
rocket launcher : -viewmodel_fov 0
-crosshair 7 [ 3/4 size (a little bit less)], green color
shotgun : -viewmodel_fov 0
-crosshair 3 max size, yellow color
shovel : -viewmodel_fov 83
– crosshair 3 max size, yellow color
Dunno if that matters but I use the mousewheel to change weapons.
I tried the crosshair switcher program, but kept getting errors, so if there’s anyone out there who can help me make this scrip i’d appreciate it!
thanks in advance.
bind 1 “slot1; viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_scale 30”
bind 2 “slot2; viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48”
bind 3 “slot3; viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48”
dont forget to add bind 1/2/3 slot1/2/3 to other classes if its only for soldier
// - Soldier
alias "soldier_weap1" "viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_scale 36; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255"
alias "soldier_weap2" "viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_scale 48; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255"
alias "soldier_weap3" "viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_scale 48; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255 "
then bind soldier_weap 1,2&3 to whatever
bind 1 “slot1; viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_scale 30” +HAXXXXX
bind 2 “slot2; viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48” +EXEC payard.cfg
bind 3 “slot3; viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48” launch kondor.exe
dont forget to add bind 1/2/3 slot1/2/3 to other classes if its only for soldier
fixed it for you
bind 1 “HAAAAAAAAAAAAAAAAAAAAAAAAXXXXXXXXXXXX”
no i did bvd
Thanks berg & klu! <3
Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D
Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D
just add sensitivity commands to the script I posted
Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D
just add sensitivity commands to the script I posted
or just dont do it…. really
berg and klu both fail
Dunno if that matters but I use the mousewheel to change weapons.
Instead use this:
soldier.cfg:
alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"
and all other class.cfgs:
bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.
berg and klu both fail
Dunno if that matters but I use the mousewheel to change weapons.
Instead use this:
soldier.cfg:
alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"
and all other class.cfgs:
bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.
Thanks m8, appreciate the work!
berg and klu both fail
Dunno if that matters but I use the mousewheel to change weapons.
Instead use this:
soldier.cfg:
alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"
and all other class.cfgs:
bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.
A) brut never asked about being able to use Q for last weapon.
B) you can edit crosshair size and colour in my script.
A) brut never asked about being able to use Q for last weapon.
sigh…
Dunno if that matters but I use the mousewheel to change weapons.
I use the mousewheel to change weapons.
mousewheel