x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

lock please 8)

Created 6th November 2009 @ 22:10

Locked Pages: 1 2 3 Next »

Brutallus

Hai there,
I’m looking for a friendly guy or girl who can make me the following script or whatever you wonna call it (class : soldier)

rocket launcher : -viewmodel_fov 0
-crosshair 7 [ 3/4 size (a little bit less)], green color

shotgun : -viewmodel_fov 0
-crosshair 3 max size, yellow color

shovel : -viewmodel_fov 83
– crosshair 3 max size, yellow color

Dunno if that matters but I use the mousewheel to change weapons.
I tried the crosshair switcher program, but kept getting errors, so if there’s anyone out there who can help me make this scrip i’d appreciate it!

thanks in advance.

berg

bind 1 “slot1; viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_scale 30”

bind 2 “slot2; viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48”

bind 3 “slot3; viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48”

dont forget to add bind 1/2/3 slot1/2/3 to other classes if its only for soldier

klu

-[MG]-
MG//


// - Soldier
alias "soldier_weap1" "viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_scale 36; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255"
alias "soldier_weap2" "viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_scale 48; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255"
alias "soldier_weap3" "viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_scale 48; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255 "

then bind soldier_weap 1,2&3 to whatever

BvD

flowerpower/

bind 1 “slot1; viewmodel_fov 0; cl_crosshair_file crosshair7; cl_crosshair_blue 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_scale 30” +HAXXXXX

bind 2 “slot2; viewmodel_fov 0; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48” +EXEC payard.cfg

bind 3 “slot3; viewmodel_fov 83; cl_crosshair_file crosshair3; cl_crosshair_blue 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_scale 48” launch kondor.exe

dont forget to add bind 1/2/3 slot1/2/3 to other classes if its only for soldier

fixed it for you

AnimaL

bind 1 “HAAAAAAAAAAAAAAAAAAAAAAAAXXXXXXXXXXXX”

no i did bvd

klu

-[MG]-
MG//

lol bvd

Brutallus

Thanks berg & klu! <3

l l l

Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D

klu

-[MG]-
MG//

Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D

just add sensitivity commands to the script I posted

Memento Mori

Don’t mean to make this a beg thread but, I want to set my rocket launcher to a higher sensitivity and a lower sensitivity for my shotgun using scripts. Can anyone possibly post one :D

just add sensitivity commands to the script I posted

or just dont do it…. really

Rele

berg and klu both fail

Dunno if that matters but I use the mousewheel to change weapons.

Instead use this:

soldier.cfg:

alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"

and all other class.cfgs:


bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"

Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.

sgN^

TKN

bind 1 “HAAAAAAAAAAAAAAAAAAAAAAAAXXXXXXXXXXXX”

+1

Brutallus

berg and klu both fail

Dunno if that matters but I use the mousewheel to change weapons.

Instead use this:

soldier.cfg:

alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"

and all other class.cfgs:


bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"

Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.

Thanks m8, appreciate the work!

klu

-[MG]-
MG//

berg and klu both fail

Dunno if that matters but I use the mousewheel to change weapons.

Instead use this:

soldier.cfg:

alias "weapon1" "viewmodel_fov 0; cl_crosshair_file 7, cl_crosshair_scale 30; cl_crosshair_red 0; cl_crosshair_blue 0; cl_crosshair_green 255; slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;"
alias "weapon2" "viewmodel_fov 0; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;"
alias "weapon3" "viewmodel_fov 83; cl_crosshair_file 3, cl_crosshair_scale 40; cl_crosshair_red 255; cl_crosshair_blue 0; cl_crosshair_green 255; slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;"
alias "select12" "weapon1; alias toggleweap select21"
alias "select13" "weapon1; alias toggleweap select31"
alias "select21" "weapon2; alias toggleweap select12"
alias "select23" "weapon2; alias toggleweap select32"
alias "select31" "weapon3; alias toggleweap select13"
alias "select32" "weapon3; alias toggleweap select23"
select12
bind "q" "toggleweap"
bind "1" "select1"
bind "2" "select2"
bind "3" "select3"
bind "MWHEELUP" "prevweap"
bind "MWHEELDOWN" "nextweap"

and all other class.cfgs:


bind "q" "lastinv"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"

Supports proper mousewheel-weapon changing, proper last weapon button (q). You can adjust the crosshair size (crosshair_scale xx) and colors (crosshair_red/blue/green xx) in the script to your likings.

A) brut never asked about being able to use Q for last weapon.
B) you can edit crosshair size and colour in my script.

Rele

A) brut never asked about being able to use Q for last weapon.

sigh…

Dunno if that matters but I use the mousewheel to change weapons.

I use the mousewheel to change weapons.

mousewheel

Locked Pages: 1 2 3 Next »