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cp_labor; what about a cup?
Created 8th March 2009 @ 11:39
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@appe – it can easly be created a cfg for this map that fixes the respawn times :)
why you hav to fix that? such options makes the game interesting …
thesespawntimes means that the demo is the main target if you don´t kill the demo in the middle you lost anyway so play more and better togather and so on…
by the way cp_labor should be in the first map pool (i really don´t saw that it is atm in the 2nd) but i can´t do anything, there have to be a admin who makes a comunety vote :>
I hate this map, remember when I played on it and we accidently had some server stuff wrong so the first one to cap 1/5 was to win. Guess what?
We played the map for about 50 minutes before one team decided that they would lose on perpouse so they could change the freakin’ map!
lol Bash
Yeah I like this map, don’t like the claustrophobic nature of the skybox however, but whatever – it’s something new.
Yup, there’s really no point in running two scouts on this map since it’s so cramped, meaning other classes gets to shine a bit more. The map feels very claustrophobic though, and the last point is far to easy to defend.
I like the general layout of the map, but the last point is too easy to defend as previously stated. Redesigning the last cap or changing the location of the spawnroom would make it much better.
@sebb – what? game interesting? whats the fucking point to have 2 more caps if you have lost with no chance of defending on the middle
if you lost there everything you don´t have these endless camping just like in Granary and you can sofortly start a new rund thats makes the game faster and better … more points that keep you in suspense.
Faster = better | Camping (slow) = boring
am i right?
@under me: wonderful….
No, you’re not right. It’s those slow, long games, where you push back and forth that are interesting. IMO that is.
Um no… Im with Brass_Monkey imo..
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