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NA Rules Cup?
Created 29th June 2012 @ 09:47
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Quoted from CrashSite
An american said that when he used vanilla as roamer, he had to go even more agressive, since it was harder for him to simply jump back out. I think it has a lot to do with the mentality the the two sides, more than rules.
Welcome to what i said about two weeks back and everyone dismissed as me being pessimistic about shit.
Yes to unlocks, ruleset, process and viaduct. Fuck CrashSite.
Quoted from envy
Yes to unlocks, ruleset, process and viaduct. Fuck CrashSite.
Come at me bro.
Quoted from CrashSite
NA rules, yes.
Unlocks no.
tbh NA ruleset could be 10x more entertaining (ruleset, without unlocks) cuz would be epic comebacks etc, now u win few points and can waste time for ages or when it’s 4-0, you pretty much can’t loose as there’s a lack of time. NA Ruleset for some tryout cups and then S13!
Last edited by Koala,
Voting for three weeks’ one.
Something to consider: ESEA’s map rules are not possible to reproduce exactly without a client. Scores must be tracked between rounds manually. There are two distinct ways to do it:
The Two Halves Way:
Two configs: etf2l_nacup_round1.cfg and etf2l_nacup_round2.cfg
etf2l_nacup_round1.cfg: winlimit 3, timelimit 30
etf2l_nacup_round2.cfg: winlimit 5, timelimit 30
match ends after 5 total caps by any team (not automatically, teams must keep track)
if score is tied after 2 rounds, play overtime
overtime: etf2l_nacup_round2.cfg, play until first cap. if neither team caps before timelimit, restart cfg and continue until first cap.
The Three Rounds Way:
One config: etf2l_nacup.cfg
etf2l_nacup.cfg: winlimit 3, timelimit 20
match ends after 5 total caps by any team (not automatically, teams must keep track)
if score is tied after 3 rounds, play overtime
overtime: etf2l_nacup.cfg, play until first cap. if neither team caps before timelimit, restart cfg and continue until first cap.
The Two Halves way is closer to ESEA rules, but requires more config management. The Three Rounds Way uses only one config, but is somewhat different from ESEA rules – however it still solves the “bus parking problem”. You have to keep track of teams’ total scores across rounds in either case – there is no way around it that I know of.
Last edited by emb,
from my spectator pov i would like to see the NA format as well.
i think the NA format is inarguably more entertaining, but there is a solid case for ‘top level’ teams being patient (boring), finding their window when it comes along instead of trying to force it. then using defenders advantage to make it super difficult for the other team (boring but smart).
at the very least the NA format should be the standard for pickup or lobby games. what’s more boring than a pickup/lobby game where people get 1-2 caps up and then turtle?
Last edited by tarquinbb,
testing the rules without the unlocks is a waste of time.
We just voted on this season’s unlocks.
This would be awesome to watch and, IMO, would breathe some life into the European scene.
I for one would watch it.
Quoted from pyyyour
testing the rules without the unlocks is a waste of time.
We just voted on this season’s unlocks.
This would be awesome to watch and, IMO, would breathe some life into the European scene.
I for one would watch it.
Oh yes of course, it’d be really useful to leave in the unlocks, alienating at least 75% of the teams above div3, and a fair amount below that. Plus the point of a cup is to test one variable, so why not add another crazy one in there? The more the merrier.
On the other hand, a cup with some rule changes that actually could be implemented in the eu scene and could be helpful for speeding up the pace of games? PAH, NEEDS GUNBOATS.
There should be a cup simply differing in the rulesets. If they’re helpful, and promote a faster pace, it would be very interesting to then run a cup to see whether a very few unlocks should be allowed on top of that. The ruleset should be the priority though, as I think most people agree that there are some issues with the current EU turtling defensive strategies in terms of pace, whereas there is major differences of opinion when it comes to unlocks.
Quoted from emb
Something to consider: ESEA’s map rules are not possible to reproduce exactly without a client. Scores must be tracked between rounds manually. There are two distinct ways to do it:
The Two Halves Way:
[…]The Three Rounds Way:
[…]The Two Halves way is closer to ESEA rules, but requires more config management. The Three Rounds Way uses only one config, but is somewhat different from ESEA rules – however it still solves the “bus parking problem”. You have to keep track of teams’ total scores across rounds in either case – there is no way around it that I know of.
The halves and three caps thing is not really the major thing about the rules. It’s the first to 5. Just winlimit 5, timelimit 60. Changing teams midgame to have halves is not really needed.
Quoted from MIndYe
The halves and three caps thing is not really the major thing about the rules. It’s the first to 5. Just winlimit 5, timelimit 60. Changing teams midgame to have halves is not really needed.
Half time is the best part, so you can actually stop, discuss and make some adjustments.
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