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[Community] - Your thoughts please!

Created 11th July 2010 @ 18:17

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Koeitje

AUTOBOTS

Quoted from d2m

The ladder is a little pointless as it is and because it wasn’t utilised very well, the teams from higher divisions slowly dropped from it.

It needs to be made more exciting and actually worth the higher level teams playing in it.

I think it’s fantastic that some Div5/6 teams are actively playing and doing well there, but the sustainability of the project would increase dramatically if it became more worthwhile to play in it and actually valuable for more teams.

As it stands now, it’s better just to play a PCW since they’re easier to get and you can pick your maps quicker. Ladder challenges are just tedious.

The problem is that the better teams just cannot be arsed to steamroll div456 teams to get to the top.

Quoted from Koeitje

[…]

The problem is that the better teams just cannot be arsed to steamroll div456 teams to get to the top.

Possible solution for this: Create 2 seperate ladders? 1 High (Div3/2/1) and one low (Div4/5/6) and if you’re in the bottom X at the end of a month you’re demoted while the top X on the lower ladder gets promoted?

d2m

vertex »
derptex9

Quoted from Koeitje

[…]

The problem is that the better teams just cannot be arsed to steamroll div456 teams to get to the top.

Aye, I agree mate.

Which is why something needs to make it more exciting to get those teams to play. If it’s even possible that is.

The ladder right now isn’t sustainable and it might as well just be closed if no good solution can be found for it.

Spike Himself

TC

Ladder matches and results are never mentioned in any news posts, they aren’t given any casting attention, nobody asks for stv info (most likely because nobody knows when they are played), etc.

I’m sure that giving the ladder some proper attention would at least be a good start to getting things rolling.

Pick a ladder ‘winner’ every month. Give them a shiny icon on their team page. Post news about it. Make Byte cast it.

Waebi

‹Con›

got another idea regarding the site, namely Team’s pages where it shows match results.
instead of having “day-month-year ti:me”, why not have “day-month-year (days passed)”?, the same way teams are shown on the profile page of any player?
the reason i’m asking is because for a PC it’s easy to subtract the days passed since a certain date, for a person it’s tedious and boring to check loads of players.

Extremer

Quoted from Buffalo Bill

[…]

Possible solution for this: Create 2 seperate ladders? 1 High (Div3/2/1) and one low (Div4/5/6) and if you’re in the bottom X at the end of a month you’re demoted while the top X on the lower ladder gets promoted?

Thing is, div1 teams would still have to play div3-bottom div2 teams quite a lot. It’s usually no fun for either of them.

jaks

rhs
RHS

Quoted from Buffalo Bill

[…]

Possible solutiona for this: Create 2 seperate ladders? 1 High (Div3/2/1) and one low (Div4/5/6) and if you’re in the bottom X at the end of a month you’re demoted while the top X on the lower ladder gets promoted?

In my opinion etf2l should forget about the ladder and concentrate on the league system. Many are asking for improvements and changes and the league is etf2l’s flagship after all.

I do like the league as it is but it’s way too easy to create a new team, join div2 or 3, fold before the season ends and do the exactly same thing the next season again. That’s what you should try to fix first, imho.
I don’t know but I guess you should finally start to punish players and teams for dropping during a season. I thought it is not necessary myself for a long time.
The “penalty points system” could work like that:
1) you can’t create a new team if the sum of the penalty points of the players reach some limit
2) you can’t add new players if the team penality points + the players points reach the limit
… or something like that.
At least players would have to think about whether the team they want to join is likely to fold and if they really wanna risk the possibility of penalty points.

and something I wanted to mention because I read a lot about placing teams in the “right” division:
DON’T try to find the “perfect” division for every team. That’s just NOT how a league works.
I read that a lot of teams drop because they were destroyed 5-0 in like 10 minutes or something like that… well don’t join a competetive league if you fold after a defeat. It’s part of the competitive experience to suffer harsh defeats.

I remember that division5 was introduced as some kind of “fun” division… if you really think you need something like that then please make a seperate league for “fun” teams where no rules apply and you can play with 6 demoman or whatever you want to do.

Vali

-9w-

Problem with the ladder is that as officials it would need to replace the current league format and it stands that it doesn’t really work for replacing pcws either. In the higher divisions most teams organise their pcws ahead of time anyway so the ladder doesn’t really draw much appeal in that aspect. I doubt most teams also want every single one of their matches specced by 200+ people and recorded down if they’re running mercs or trying out new things either.

So unless etf2l were willing to scrap divisions and introduce a ladder system instead, I can never see it really getting off the ground (like it’s already failed to do). Whether or not that would be a good thing is a different question entirely.

freshmeatt

‹Con›

Quoted from Extremer

[…]

Thing is, div1 teams would still have to play div3-bottom div2 teams quite a lot. It’s usually no fun for either of them.

There are not-so-many div2 teams, many of which (even these bottom ones) have potential to be a possible challenge for div1 team.

Sebb

IsF

Quoted from d2m

[…]

Aye, I agree mate.

Which is why something needs to make it more exciting to get those teams to play. If it’s even possible that is.

The ladder right now isn’t sustainable and it might as well just be closed if no good solution can be found for it.

ETF2L has a ladder?
Isn´t that failing in the css communety allready, why is that even existing here?

@Topic
I really would like to have more custom maps. Especially ctf maps.
Without a league forcing you, no one will ever download custom maps and play it :/

jaks

rhs
RHS

Quoted from Sebb

[…]

ETF2L has a ladder?
Isn´t that failing in the css communety allready, why is that even existing here?

@Topic
I really would like to have more custom maps. Especially ctf maps.
Without a league forcing you, no one will ever download custom maps and play it :/

yep. would like to play maps with other gamemodes than 5cp maps too but I guess the tf2 community just don’t want to play anything that’s different. cp_well is a great map imho but you just need to play it totally different than badlands or granary… nowadays all the maps which are still played are more or less the same (except gravel). I don’t know what the plans are for the next seasons but if you wanna go for 5cp maps please delete gravel from the pool. I do like gravel but I don’t think it makes any sense if you have to play 5 or 6 maps with the same gamemode and one map with a totally different mode… gravel could be used as decider.

But I still hope you bring back some other gamemodes… ctf, maybe even koth.

Shabbaman

GoT<3
HoT<3

Quoted from Vali

I can never see it really getting off the ground (like it’s already failed to do). Whether or not that would be a good thing is a different question entirely.

Well… The ladder does work for new low/low+ teams to get some official matches to let the admins assess their skill. This is important, as nobody enjoys playing in a div with teams that should be one or two divisions higher /waves at hb0da

This goes the other way around, no div 4 team can be arsed with the ladder as they don’t learn a thing from playing div 6 teams. But it’s the same thing with any cup, the first round is pointless quite often.

Basically, the proposal to turn the ladder into an entry ladder for div5 is a good idea.

Waster

Quoted from Extremer

[…]

Thing is, div1 teams would still have to play div3-bottom div2 teams quite a lot. It’s usually no fun for either of them.

But every top div1/2 team are scheduling their matches anyway. So why not use the ladder system for this so the results are saved on the website, so you get a rating? If they change the system in a way so nobody is forcing top teams to play against div3 teams they dont want to play, i dont see a reason not to use the ladder system. If everybody uses the ladder system for pcw’s then there is also no discussion about skill levels anymore. Then 1050 is mid skill for example.

RaCio

GoT²

I reckon not every higher division team wants to be rated on their pcw performance.

The main improvements should be usability, searching more matches with open challenges for example.

Tikcus

The problem of div 1-3 teams not wanting to play div 4-6 teams in the ladder is an easy fix.

Restart the ladder, all teams are added,

New teams start on a rating of 700
Division 6 teams start on a rating of 800
Division 5 teams start on a rating of 900
Division 4 teams start on a rating of 1000
Division 3 teams start on a rating of 1100
Division 2 teams start on a rating of 1200
Division 1 teams start on a rating of 1300

Make the ladder so you can ONLY challenge teams upto 150 points above your postion, thus stopping a new team, or div 6 team challenging higher than div5/low div 4 standard

but like I posted elsewhere, the ladder in it’s current state is unworkable, needs linking with an irc channel to quickly find games, and removing the need to schedule games, simply posting the result and screenshots.

Probbably amending the rules for the ladder including, remove the bans on weapons completely (yes allow everything, pcw’s are used for testing so should the ladder), automatically allow upto 2 mercs

before anyone complains/flames. Community weapons ARE NOT ‘random drop’ weapons, and can easily be crafted quickly using duplicates without the need to give up any of your ‘stock’ weapons, and even if 1 team has them and the other doesn’t what is really OP about any of them, nothing

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