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XHunter's SlotHandler
Created 18th January 2010 @ 11:43
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Quoted from Nigh
Hmm i can’t select in the menu.
I think you forgot to go to the keyboard options and bind the menu option/weaponslot keys. I thought its better if you can select which keys you want to use than simply overwriting them.
Die Datei, auf die Sie zugreifen möchten, ist derzeit leider nicht verfügbar.
(The file that you want to access is currently unavailable.)
I hate megaupload .__.
kk
when i change something with your slothandler and i restart tf2 will it still be saved or do i need to change it everytime i start TF2
Thats the innovation slot handler has the option to save your settings so you dont have to change them everytime you restart tf2. Look at the screens you will see the option loadsettings and savesettings. savesettings saves your current settings and loadsettings loads your last saved settings but slothandler automaticaly loads your last saved settings when you change a class or restart tf2. Just test it ;D
yeah …the old proffesor hunter´s invention is awesome.
Version 1.0.2 is out with some bugfixes and changes.
Version 1.0.2
- Changed crosshair names shown in the slot menu.
- Added default crosshair to the crosshair selection option.
- Fixed a rare bug which caused some problems with weaponswitching.
- You now automatically switch to the proper weapon when you select a slot menu.
After you close the menu it will automatically switch back to your last weapon
before you opened the menu.
- Added the option to bind keys to the join_class commands in the keyboard options.
- Added a medic fake charge bind to the keyboard options.
Downloadlink:
http://www.megaupload.com/?d=PGNYDE7P
I have to release version 1.0.3 because of a major bug with the snipers save system.
Changelog:
Version 1.0.3
- Fixed not being able to save the snipers settings.
- Added an option in the keyboard menu to bind a key to forwardspawn.
- Added an option to enable/disable the select sound.
- Added an visual fix menu and key assignment option.
Downloadlink:
http://www.megaupload.com/?d=GICNC2OB
re:
thx for your work.
i don´t see the menu.
First i copy the files in my tf folder.
i edit the autoexec.cfg (exec InitSlotHandler ).
i edit the medic.cfg (medicsettings)
i only see a green crosshair.
What must i do?
Did you bound a key to “+classmenu” ? You have to press that key to bring up the menu. Under the Keyboard options go to the SlotHandler tab and bind a key to show class menu. Then bind the keys 0-9 to Weapon 0-9.
re:
thx now it works.
Now is has another question.
another question *g*, when is use the medic, can i set mouse 1 for Medigun/kritzkrieg and mouse 2 for Syringe gun/blutsauger?
write this into your medic cfg:
bind mouse1 “s2_next”
bind mouse2 “s1_next”
this will bind your slot2 weapon to the left mouse button and your slot1 weapon to the right mouse button.
write:
bind mouse1 “+attack”
bind mouse2 “+attack2”
into your other cfgs.
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