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which variables are causing this? drawdistance on textures or something
Created 16th May 2015 @ 20:18
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I am using a custom graphics cfg, and i know what most variables do. But recently something in my cfg began to bother me and i have no idea what is actually causing it.
So around my player models i can notice multiple “rings” These rings seem to mark at which distance the detail of textures & models is drawn.
If i run around a map i can visibly see these rings around me on all surfaces , which is very distracting. especially since they are changing the level of detail on certain textures & models.
Here are some pictures, to visualize the issue:
https://i.imgur.com/XN0n3r8.png
https://i.imgur.com/BfBn7Dj.png
Any help would be greatly appreciated.
Last edited by Yggdrasil,
Quoted from ondkaja
mat_filtertextures 1
mat_trilinear 1
thank you very much, i suspected mat_filtertextures 1 playing a role here, but i didnt know about mat_trilinear 1 causing this in conjunction.
Thank you very much!
Last edited by Yggdrasil,
Quoted from Yggdrasil
Quoted from ondkaja
mat_filtertextures 1
mat_trilinear 1
thank you very much, i suspected mat_filtertextures 1 playing a role here, but i didnt know about mat_trilinear 1 causing this in conjunction.
Thank you very much!
Mat_forceaniso >1 should fix it (with mat_filtertextures 1) as well
Quoted from schocky
[…]
Mat_forceaniso >1 should fix it (with mat_filtertextures 1) as well
wow even better! thx!
Also had this problem, glad to see a fix.
So would a combination of
mat_filtertextures 1
mat_trilinear 1
Mat_forceaniso 2
be the best here?
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