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which variables are causing this? drawdistance on textures or something

Created 16th May 2015 @ 20:18

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Yggdrasil

Fe |

I am using a custom graphics cfg, and i know what most variables do. But recently something in my cfg began to bother me and i have no idea what is actually causing it. 

So around my player models i can notice multiple “rings” These rings seem to mark at which distance the detail of textures & models is drawn. 

If i run around a map i can visibly see these rings around me on all surfaces , which is very distracting. especially since they are changing the level of detail on certain textures & models.

Here are some pictures, to visualize the issue:

https://i.imgur.com/XN0n3r8.png
https://i.imgur.com/BfBn7Dj.png

Any help would be greatly appreciated.


Last edited by Yggdrasil,

ondkaja

.:[aAa]:.

mat_filtertextures 1
mat_trilinear 1

Yggdrasil

Fe |

Quoted from ondkaja

mat_filtertextures 1

mat_trilinear 1

thank you very much, i suspected mat_filtertextures 1 playing a role here, but i didnt know about mat_trilinear 1 causing this in conjunction.

Thank you very much!


Last edited by Yggdrasil,

schocky

MAFIA

Quoted from Yggdrasil

Quoted from ondkaja

mat_filtertextures 1

mat_trilinear 1

thank you very much, i suspected mat_filtertextures 1 playing a role here, but i didnt know about mat_trilinear 1 causing this in conjunction.

Thank you very much!

Mat_forceaniso >1 should fix it (with mat_filtertextures 1) as well

Yggdrasil

Fe |

Quoted from schocky

[…]

Mat_forceaniso >1 should fix it (with mat_filtertextures 1) as well

wow even better! thx!

Funs

Also had this problem, glad to see a fix.

So would a combination of
mat_filtertextures 1
mat_trilinear 1
Mat_forceaniso 2

be the best here?

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