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winger bind
Created 17th March 2015 @ 17:43
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Hello , i’ve made this little “macro” for the winger.
It certainly isn’t new , but somebody might make us of it (hopefully).
It pulls out the winger and jumps with next clicks.
bind “mouse2” “+thewinger”
alias “+thewinger” “slot2;+jump;”
alias “-thewinger” “-jump”
*insert slowpoke meme*
alias +wjump “slot2; +jump; +duck”
alias -wjump “lastinv; -jump; -duck”
bind mouse2 +wjump
This script does a crouch jump when you right click, and doesn’t fuck up the bind if you also hold ctrl while pressing mouse2 or something. Also if you have winger equipped while pressing mouse2 it won’t switch to another weapon.
alias weapon1 "slot1; alias lastweapon weapon1; r_drawviewmodel 0"
alias weapon2 "slot2; alias lastweapon weapon2; r_drawviewmodel 0"
alias weapon3 "slot3; alias lastweapon weapon3; r_drawviewmodel 1"
alias +wingerduck1 "slot2; +jump; +duck; spec_prev"
alias -wingerduck1 "lastweapon; -jump; -duck"
alias +wingerduck0 "slot2; +jump; spec_prev"
alias -wingerduck0 "lastweapon; -jump"
alias +wingerduck "+duck; alias +winger +wingerduck0; alias -winger -wingerduck0"
alias -wingerduck "-duck; alias +winger +wingerduck1; alias -winger -wingerduck1"
alias lastweapon weapon1
alias +winger +wingerduck1
alias -winger -wingerduck1
bind ctrl +wingerduck
bind mouse2 +winger
bind 1 weapon1
bind 2 weapon2
bind 3 weapon3
Anti-script:
bind 1 slot1
bind 2 slot2
bind 3 slot3
bind ctrl +duck
bind mouse2 +attack2
Quoted from ondkaja
love that
Last edited by zhs,
bind alt +wjump;
alias “+wjump” “use Tf_weapon_handgun_scout_secondary; +jump; +duck”;
alias “-wjump” “use tf_weapon_scattergun; use Tf_weapon_handgun_scout_primary; use tf_weapon_soda_popper; use Tf_weapon_pep_brawler_blaster; -jump; -duck”;
What this does is if you have winger or pretty boys pocket pistol, it makes you switch weapons and jump, but if you don’t, it just switches to your primary, and jumps(if you have your primary it just does the jumps).
Too bad you cannot filter if cases in this one, as making this set-only specific would be awesome.
Also something funny i found
alias wtf “use tf_weapon_bat; wait 10; use tf_weapon_scattergun; wtf”;
wtf
this makes you unable to fire anything, and you sound like a motorcycle when you have bat equipped. Didn’t work as well with lastinv. Also if you don’t know how to exit the loop, just remove wtf at the end.
Last edited by ImprovisE,
Quoted from ImprovisE
bind alt +wjump;
alias “+wjump” “use Tf_weapon_handgun_scout_secondary; +jump; +duck”;
alias “-wjump” “use tf_weapon_scattergun; use Tf_weapon_handgun_scout_primary; use tf_weapon_soda_popper; use Tf_weapon_pep_brawler_blaster; -jump; -duck”;What this does is if you have winger or pretty boys pocket pistol, it makes you switch weapons and jump, but if you don’t, it just switches to your primary, and jumps(if you have your primary it just does the jumps).
Too bad you cannot filter if cases in this one, as making this set-only specific would be awesome.Also something funny i found
alias wtf “use tf_weapon_bat; wait 10; use tf_weapon_scattergun; wtf”;
wtfthis makes you unable to fire anything, and you sound like a motorcycle when you have bat equipped. Didn’t work as well with lastinv. Also if you don’t know how to exit the loop, just remove wtf at the end.
pretty sure wait commands dont work anymore
Quoted from smziii
[…]
pretty sure wait commands dont work anymore
They do work, the only thing is most servers block them.
And it’s not allowed in comp, but on a local server or maybe a random pub server it works.
Last edited by Dr. Heinz,
Just check for sv_allow_wait_command 1 variable. Comp do ban it, but that script is just for fun so :)
Last edited by ImprovisE,
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