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Objects keep despawning and then crashing :S

Created 18th February 2015 @ 14:37

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Sigma

TC

When playing on different maps, props and players would ‘despawn’ and so all I can see are shadows, damage numbers and the basic map without any details.

Example: http://cloud-4.steamusercontent.com/ugc/543018935310544332/21F8449F59A7AFF298159B2D42D2963D87A677BA/

It’s happened twice to me on separate occasions, but when it starts you cant stop it, and i know its happened to other people, including a few people in the lobby i was playing.

It’t happened on swiftwater and mge_ohiguv_sucks.

I have chris’s max quality graphic config, any ideas?


Last edited by Sigma,

spammyh

brew

I had the same problem before. I’m not sure if that’s correct way to fix it, but after i’ve reinstalled GPU drivers it helped me. Try yourself.

octane

http://teamfortress.tv/thread/22572/random-invisible-props-world-objects-players
same problem here, they say it’s related to viewmodel_fov i think

Sigma

TC

Quoted from spammyh

I had the same problem before. I’m not sure if that’s correct way to fix it, but after i’ve reinstalled GPU drivers it helped me. Try yourself.

Quoted from octane

http://teamfortress.tv/thread/22572/random-invisible-props-world-objects-players
same problem here, they say it’s related to viewmodel_fov i think

I tried both and it doesnt seem to have happened recently, thanks for your help :) hopefully it will stay this way…

Serotone

#FreePat

Quoted from octane

http://teamfortress.tv/thread/22572/random-invisible-props-world-objects-players
same problem here, they say it’s related to viewmodel_fov i think

For reference, this is what causes the problem. You can fix it by changing instances of viewmodel_fov 0 to the new cvar r_drawtracers_firstperson 0.


Last edited by Serotone,

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