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What does interp_ratio do for sniper?
Created 20th July 2014 @ 14:53
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I saw that for example that use 0.033 interp set Interp_ratio to 1.2
Sometimes they set at 2
Sometimes at 1
What does it change?
placebo effect…just don’t change anything, play with interp you always played with
I always played with 0.035.But changed around to 0.033 and 0.030.And sometimes 0.020.
why do people always say it is placebo effect when they have no idea what they’re talking about?
Quoted from hr
why do people always say it is placebo effect when they have no idea what they’re talking about?
Please explain then what it does?If i use with 0.033 interp it doesnt change.
Quoted from Bubl
[…]
Please explain then what it does?If i use with 0.033 interp it doesnt change.
What doesnt change? 0.0152 is the lowest which is best for projectile classes. On hitscan you want higher interp to make enemy movements alittle smoother and thus easier to hit. This is fine for hitscan since its checked client-side.
Quoted from smultron
[…]
What doesnt change? 0.0152 is the lowest which is best for projectile classes. On hitscan you want higher interp to make enemy movements alittle smoother and thus easier to hit. This is fine for hitscan since its checked client-side.
….. what are you talking about.Im talking about Interp_ratio
Quoted from Bubl
[…]
….. what are you talking about.Im talking about Interp_ratio
interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate )
Quoted from irfx
All you need is interp 0 and interp_ratio 1 or 2 (depending on your connection)
If i set it on 0 it most of the time fails to headshot.When i set it to 0.033 i instantly get more headshots
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