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TF2 3 Way Gradient Issue

Created 22nd June 2014 @ 15:27

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Solo16

Hello,

I’ve been having a problem with TF2 for the past couple of months now where I only see a gradient of colours in game. The menus and navigation system works as it should. I have tried several different things, including:

Steps I have tried:
1. Verify Game Cache
2. Redownload the Game
3. Copy the game files from my laptop (my laptop does not have this problem)
4. Installed the latest graphic drivers
5. Installed the latest directX
6. Installed several editions of Visual C++ redistributable (2005,2008,2012,2013)
7. Tried logging in and playing on a friend’s account
8. Removed any local config files
9. used the -autoconfig launch option
10. Reinstalled Windows on both my PC and my Laptop then after installing basic software (browser, directx, visual C++, flash, java etc..) attempting again, it worked on my laptop but not my PC
11. Googled the symptoms for similar problems (found nothing)

I have never encountered this problem before, and have tried lots of different fps configs as well as -autoconfig but nothing seems to work.

Thanks

CHERRY

Memtest?

Solo16

I’ll queue that for next time I power up. Not really sure how it would help though? My other games run fine (apart from L4D2)

CHERRY

Quoted from Solo16

I’ll queue that for next time I power up. Not really sure how it would help though? My other games run fine (apart from L4D2)

Sometimes it may mean that something’s wrong with your graphic card’s memory, and that’s what you should test using this tool: http://sourceforge.net/projects/cudagpumemtest/

Solo16

I ran memtestCL since i have a Radeon HD7800 series gpu. I get this as the results


Test summary:
-----------------------------------------
50 iterations over 128 MiB of memory on device Pitcairn
Moving inversions (ones and zeros): 0 failed iterations
(0 total incorrect bits)
Memtest86 walking 8-bit: 0 failed iterations
(0 total incorrect bits)
True walking zeros (8-bit): 0 failed iterations
(0 total incorrect bits)
True walking ones (8-bit): 0 failed iterations
(0 total incorrect bits)
Moving inversions (random): 0 failed iterations
(0 total incorrect bits)
True walking zeros (32-bit): 0 failed iterations
(0 total incorrect bits)
True walking ones (32-bit): 0 failed iterations
(0 total incorrect bits)
Random blocks: 50 failed iterations
(1947376 total incorrect bits)
Memtest86 Modulo-20: 0 failed iterations
(0 total incorrect bits)
Integer logic: 0 failed iterations
(0 total incorrect bits)
Integer logic (4 loops): 0 failed iterations
(0 total incorrect bits)
Integer logic (local memory): 0 failed iterations
(0 total incorrect bits)
Integer logic (4 loops, local memory): 0 failed iterations
(0 total incorrect bits)
Final error count: 50 test iterations with at least one error; 1947376 errors to
tal

Although it seems my model of graphics card often has the Random Block error. So I dont think this is anything to worry about

AnimaL

rather obvious its ur card, send it back

Solo16

I’ll run a full benchmark on it in a bit. Though other games I’ve tried work (non source 2007). Admittedly the Random Block errors gave me a bit of a scare, but others with HD7xxx series report the same. I constantly power 3 monitors for a combined resolution of 3968 x 1080 though I did switch to only one monitor for the sake of the memtestCL (same results)

EDIT: Furmark tests seem alright https://www.dropbox.com/s/0u1kvlcwr16fo7z/Screenshot%202014-06-23%2008.37.19.png

Borderlands 2 is playable on max settings (if a little jumpy with lots of enemies at once)


Last edited by Solo16,

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