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Differently colored damage circles bound to different keys.
Created 10th February 2014 @ 14:20
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Hello everyone. I have KBNHud with damage circle. I changed it’s color to yellow to make it match with crosshair’s color. What I want is being able to change it’s color when I switch slots. My current not-so-complicated slot binds look like this:
bind q "slot1; r_drawviewmodel 0; crosshair 1; cl_crosshair_scale 32; cl_crosshair_file crosshair4; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
bind e "slot2; r_drawviewmodel 0; crosshair 1; cl_crosshair_scale 24; cl_crosshair_file crosshair7; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
bind r "slot3; r_drawviewmodel 1; crosshair 0"
I want to make it so that when I press q not only my crosshair changes it’s shape, size and color, but damage circle does the same (changes color in my case).
I tried putting ClientScheme1.res, …2.res, …3.res, each modified for proper color (2 – green, 3 – white) in cfg folder and execute them like this:
bind 1 "exec ClientScheme1.res"
That obviously didn’t work.
Please, help.
Last edited by Richard Nordblum,
I don’t think you can edit the color of hud components without running hud_reloadscheme
also ‘bound’, not ‘binded’
(sorry)
Quoted from Spike Himself
also ‘bound’, not ‘binded’
(sorry)
Damn, how couldn’t I see. Thank you.
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