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F2's SourceMod plugins / Accuracy/MedicStats

Created 1st November 2013 @ 20:24

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Kaneco

Quoted from F2

If you want to use TFTrue’s tftrue_logs_includebuffs and MedicStats, you will need to update to the latest version of MedicStats and set in server.cfg: medicstats_logbuffs 0

MedicStats v1.1.0
– Logs medics’ heals per minute alive
– Logs how much health players get from medpacks
– You can disable logging buffed heals with cvar: medicstats_logbuffs 0

Is there any way to count self heal from items like the blackbox? Would be very interesting to see how much a black box soldier gets HP on a normal match

aura

Quoted from Kaneco

[…]

Is there any way to count self heal from items like the blackbox? Would be very interesting to see how much a black box soldier gets HP on a normal match

wow that would be really neat actually

skeej

(ETF2L Donator)
UbeR |
Fe |

I wonder if it’d be possible to make a “damage received” statistic :O

AnAkkk

Quoted from skeej

I wonder if it’d be possible to make a “damage received” statistic :O

There is already the damage done one, there is no point to duplicate it as it already gives that information.
BTW, logging more and more stuff will increase the number of disk calls, which are usually slow, it’s bad for performance.

BenBazinga

Garlic.tf

Quoted from AnAkkk

[…]

There is already the damage done one, there is no point to duplicate it as it already gives that information.

I think skeej is referring to the dmg taken by an individual player, like the aussies have: http://livelogs.ozfortress.com/view/10605

slate

(ETF2L Donator)
AMG

Quoted from AnAkkk

[…]

There is already the damage done one, there is no point to duplicate it as it already gives that information.
BTW, logging more and more stuff will increase the number of disk calls, which are usually slow, it’s bad for performance.

The Line that logs the damage, doesn’t give away against whom, unlike the healing one.

AnimaL

isnt that just logs.tf not parsing it? i thought damage taken is recorded by default

skeej

(ETF2L Donator)
UbeR |
Fe |

Quoted from BenBazinga

[…]

I think skeej is referring to the dmg taken by an individual player, like the aussies have: http://livelogs.ozfortress.com/view/10605

Yeah like that! Really sweet!

Alfie

(ETF2L Donator)
bobs

Was just doing some testing and found a very minor bug. Just had an additional /n. That is all.

[LogsTF] Uploading logs...
[LogsTF] Unsuccesful upload: Not enough players (2 needed)/n


Last edited by Alfie,

slate

(ETF2L Donator)
AMG

Quoted from AnimaL

isnt that just logs.tf not parsing it? i thought damage taken is recorded by default

nope.

starting Line 113 @ https://github.com/qpingu/tf2.pug.na-game-server/blob/master/addons/sourcemod/scripting/supstats.sp

To record the victim in the damage stats it’d have to look something like this:

Line 113 @ http://pastie.org/8476751#118-120,125-126,134-136,143-146


Last edited by slate,

F2

Danmark

MedicStats v1.2.0
– Can be used together with TFTrue (the buff logs are automatically disabled)
– Fixed “heals by medpacks” sometimes being too big

LogsTF v1.1.0
– Fixed a problem with “class play time” being too low on logs.tf

FixStvSlot v1.0.0 new
– Fixes a crash related to STV slot (by changing map when the server starts)

F2

Danmark

In collaboration with zoob from logs.tf, I have made a new plugin that logs new interesting stats. This plugin replaces supstats and supstats-extra, so remember to remove those from your server (otherwise the stats will be completely wrong).

On logs.tf you can see an example of the new stats.

SupStats2 v2.0.0 new (not compatible with TFTrue)
– Logs damage and real damage per weapon
– Logs damage taken
– Logs airshots
– Logs self-healing (eg. by blackbox)
– Logs headshots (not just headshot kills)
– Logs medkit pickups including amount of healing
– Logs which medigun is used when ubering
– Logs crits and mini crits
– Logs non-buffed heals (as in v1)
– Logs ammo pickups (as in v1)
– Logs players spawning (as in v1)
– Logs game pauses (as in v1)

LogsTF v2.0.0
– Can upload logs after each round (the log will be updated on logs.tf after each round) – to enable, set in server.cfg: logstf_midgameupload 1
– You can use .ss after each round if logstf_midgameupload is enabled
– No longer uploads a separate Real Damage file
– If Sizzling Stats is installed, LogsTF will not react on .ss

MedicStats 1.3.0
– No longer writes stats to chat (they are now shown on logs.tf)


Last edited by F2,

Deox

myx
wL.

Very nice work F2, keep this awesome shit coming.

aura

No longer uploads a separate Real Damage file

does it mean that logs.tf now shows real dmg?

Kaneco

Is there any way these could be made compatible or integrated in tftrue in the future?

Great work btw!

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